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Update and overhaul survivor masks #70666
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Co-authored-by: TheShadowFerret <[email protected]>
@TheShadowFerret I forget every time 😆 |
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Why make the steel faceplate out of low carbon steel? Why not case hardened or even tempered for the most protection? |
Because Survivor gear is homemade out of easy-to-acquire (in the apocalypse) materials. It's also meant to be easily repaired on the go. You rarely ever get hit in the face, and a single point of protection is not worth the tradeoff. Using some crazy level of steel would make crafting and repairing it a huge pain, far more than a mask made of oiled leather is worth. If you want crazy tempered high-tech stuff, go with Nomad gear. Survivor gear is not "the best", it's just practical. |
I apologize for the quality of the text. I used the Deepl translator. I realize I'm late with my comments.
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Items made of sheet metal are usually low carbon steel, such as this: https://cdda-guide.nornagon.net/item/helmet_metal_sheets
These are not sunglasses, they are an airtight visor. Ski goggles, a similar item, have 15 encumbrance. The heavy survivor mask has metal protection which further reduces vision. The mask is something like this. It would be hard to see out of that.
That is a good idea.
No other mask works this way. I am not sure if it would be possible.
Survivor gear is low-tech and hand-made. For advanced gear, you should look for something like this: https://cdda-guide.nornagon.net/item/power_armor_helmet_basic |
A helmet for a mask?
5 or 5 and the result was 15. Sunglasses, this is more as an example. The glasses in them are quite dark, but the encumbrance is quite low. But I do agree that using regular goggles for protection, not a good idea.
But we're using more modern technology. The new plastic will allow us to create something like this: Given the use of ballistic goggles, something along the lines of this. While looking for examples, I came across an interesting option for an alternate version of the heavy mask In fact, the longer I think about it, the more I like this version of the survivor's mask. Respirator for respiratory protection. Goggles to protect eyes from dust with priority on reducing encumbrance. Aim to see in the dark as well as without them. And the top is covered by a transparent visor. With emphasis on protective features including acid and glare protection, i.e. can be blacked out. And then, during the day and in the light, the visor is lowered. If it is necessary to go down to a dark place and not to shine, the visor is raised. Yes, the protection is less, but the stealth is higher. And from the impact of gas or mucus on the eyes, will protect the goggles. A nice addition, the mask itself can be less encumbrance and with less warmth.
That said, the survivor does a lot of much more complicated things. Off-topic. The problem is that with certain play styles, you can't access a lot of off-the-shelf and advanced stuff. As a simple example, the multiplier on stuff is x0.1. And the game is for the champion of purity: no bionics, no mutation, only 100% human. Turns into another problem. Add a faction limit and the best outfit option is a survivor outfit or steel armor. |
Summary
Bugfixes "Update and overhaul survivor masks"
Purpose of change
#69555 moved us to a new model for resisting fluid attacks. I want to use this model in the future to improve how the game handles acid, but I discovered that the survivor mask items are badly outdated and not really realistic in any way. As with a lot of the old survivor stuff, it was just magically slapping Kevlar on an item to make it better somehow. This made for a highly breathable mask, which is not something you want from your PPE.
Survivor gear is a major part of the game's identity, but it ought to make sense and fill a niche that other gear doesn't. People's expectations are that the gear should incorporate simple, common(ish) materials, solid construction, mobility, and be specifically tailored to deal with the Cataclysm in a way that, for instance, an ESAPI vest or a steel great helm are not.
Describe the solution
Describe alternatives you've considered
Our current gas system is quite bad, with enviro offering full protection only after specific breakpoints. If gear doesn't hit the breakpoint, it's effectively useless. I would like these to be less reliable than factory-made masks, but we'd need to make the system more granular first.
A PAPR system, which creates positive pressure in a gas mask and greatly alleviates what our game calls mouth encumbrance, would be a great idea. You would find them on both soldiers and firefighters. It'd just be a battery-powered thing that made your life easier while it was on.
Testing
Spawned all masks, saw they had the appropriate protection and encumbrance values. Checked the crafting recipes for any wonkiness.
Additional context