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Weekly Changelog 2024-09-16 to 2024-09-23 #76622

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72 changes: 72 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -149,6 +149,14 @@ Functioning toasters
Zombies make zombie sounds
Allow multiple possible loading screens, including from mods
Grazing animals actually eat grass, and it regrows every season
make recipes using multimeters cost much less power and make voltmeters cost no power
Magic rings resize to fit even mutated anatomy
Homemade corn dog audit
New characters get random natural hair color during character generation
Move plastic bag ascii image to the shopping bag
Add shopping bags to the kitchen
Binoculars now also increase 'detailed' vision range, not only max vision range
Morphic Sizing flag for summoned/magickal items
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## Content:
Expand Down Expand Up @@ -327,6 +335,14 @@ A few new reptiles to populate the world
A bunch of new mutant arthropods underground
Make dermatik pregnancy and birth suck significantly more
Add painkiller eyedrops
Professions & hobbies know gross anatomy & new butchering profs
Slightly Expands Hub-01 and Yrax factions
Adds a new stationary fungal variant.
adds a new fungus infested mapgen
Small typo fix for Aleesha Seward
Adds Gun-shy Trait
2 new gunmods + added to spawn pool
Added more gunmods
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## Interface:
Expand Down Expand Up @@ -422,6 +438,9 @@ rewrite the loading screen to use ImGui
Custom loading screen the game deserves
wrap the descriptions in the zone menu so that it doesn’t have a ridiculous width
Map UI: hint custom keybind for `CHOOSE_DESTINATION`
Toggle between the map and look around
Improve ImGui uilist spacing and fix text alignment
Add myself to GitHub commands
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## Mods:
Expand Down Expand Up @@ -667,6 +686,31 @@ XE Playable Gracken
[Magiclysm] Add spell school deficiency traits
Create the Martial Mastery mod, which allows you to develop your own martial art using a level up system
[Xedra Evolved] Add playable changelings
[Magiclysm] Move bulk of spellcasting proficiency processing to dedicated EoCs and out of spell JSON (Finish)
[Magiclysm] Add feral magus/high magus
[DinoMod] monster attack fixes
[MoM] The liquid from the black Nether pools is now collectible and drinkable
[DinoMod] Astrodon
[Magiclysm] Feral ravenfolk are blinged out
[Xedra Evolved] Add more Brownie changeling traits +bugfixes
[MoM] Add Alien Meadow mutable map special
[Magiclysm] Add `NO_SPELLCASTING` flag to magic-using monster conditions
[MoM] Replace specific effect check in monster powers with check for `NO_PSIONICS` flag
[Magiclysm] Add Mana Extraction classless spell
Fixes Ierde's iron allergy to their spellcasted armor.
[Xedra Evolved] Add more pooka changeling traits
[Magiclysm] Add cat form as possible shifter druid form
[Magiclysm] Add two magical rings
[Xedra Evolved] Ethereal wings actually let you fly
[Magiclysm] Deer form update for natural stance
[Xedra Evolved] Rework alchemical doll imbuement
[XEDRA Evolved] Make grackens be able to try defending themselves.
Martial Mastery: Nerf Insight Stacking from Sixth Sense
[Magiclysm] Move yulecat to holiday spawns
[Bombastic] Add All Terrain Perk
[Magiclysm] Fantasy species zombies
[Magiclysm] Add Catoblepas monster
[Magiclysm] Add `UNRESTRICTED` flag to several Magiclysm summoned items
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## Balance:
Expand Down Expand Up @@ -764,6 +808,10 @@ Change Frame, Heavy duty frame, steel plating, sheet metal, and related vehicle
Wielded items behave the same as ranged weapons when driving
Small changes to Quenching and tempering proficiency
Battery tools sanification
Makes Combat Medics no longer be Doctors of Medicine.
Obsolete and migrate legacy wire in favor of mild steel wire
convenience for safer vehicle grabbing
Made Scout a starting trait
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## Bugfixes:
Expand Down Expand Up @@ -1010,6 +1058,27 @@ Fixed segfault when monster tries to grab-drag another monster out of reality bu
Prevent being teleported beyond OVERMAP_DEPTH
NPC flee from being run over by vehicles
fix the crash in select_language by building the font atlas first
Changes kevlar in patchwork armor to insect flesh
Fixed turning engines on from vehicle controls interact menu
[Magiclysm] Fix meat component
Revert leftover from seasonal mutations
[MoM] Cancelling Gateway area attunement cancels attunement
Fix ATM terrain to furniture migration
can't grab a solid vehicle while boarding it
Remove the open container flag from vacuum sealed bags and packages
[MoM] Fix channeling-modifying traits math
[Sky Island] Fix climate control
Remove Rivtech 20x66 Ammo and Guns
Gas mask ammo being dropped on saves converted from 0.G to 0.H
Remove RM121 aux shotgun references
Removes zombie drops from whispering fungi
Ensure consistency in battery cell descriptions and naming
Monsters won't be sending immobile targets into fly anymore.
NPC not automatically picking up items from their filter list
Fix missing string.
Judge can shoot slugs/shot
[XE/Magiclysm] No wizard cats
Rodentkin fixes
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## Performance:
Expand Down Expand Up @@ -1042,6 +1111,7 @@ cache available recipe list in craft menu
Optimize typed coordinate conversion functions for widespread savings
NPCs take less time to check for enemies.
Improve point hash functions to eliminate map overhead in nps los checks and elsewhere
Fix lag examining large stacks of crafted items


## Infrastructure:
Expand Down Expand Up @@ -1116,6 +1186,8 @@ JSON-ify sleep-affecting mutations
Extend/delete support for harvest lists
Migrate ACT_PULP to the new activity actor system.
Migrate ACT_WAIT_STAMINA to an activity_actor
Migrate extended description (`x`->`e`) to imgui
[DEBUG] Modify hordes through overmap editor


## Build:
Expand Down
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