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[MoM] Add remaining matrix elixirs, add more drops #76633

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merged 5 commits into from
Sep 24, 2024

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@Standing-Storm Standing-Storm commented Sep 23, 2024

Summary

Mods "[MoM] Add remaining matrix elixirs, add more drops"

Purpose of change

When I first made the matrix elixirs, it was my idea that they would be more widely used because it's a very survivor way to gain access to psionics (finding these weird crystals? Grind them up, refine them, drink the results), but I'm not sure I've heard of anyone ever using them. Also, the photokinetic and electrokinetic elixirs still aren't in the game.

Describe the solution

Add the missing photokinetic and electrokinetic elixirs. The electrokinetic one protects you from electricity (slightly) and EMP and damages enemies who attack you, the photokinetic one lets you glow at will and cures radiation poisoning.

Edit all elixirs so they raise your Nether Attunement passively while in effect. I said in #76458 that the black liquid is not supposed to be a magic potion you drink to raise your power but that's basically exactly what these are.

Add an extra survivor version of the recipe developed after the Cataclysm. It's much harder to understand, since you're reading someone's scrawled notes instead of a well-formulated official document, but it provides the same results. Put it in survivor houses and on feral survivors or survivor zombies at a low chance. Also make them have a chance to drop the elixirs.

Make the elixirs only work on people without the Headblind trait. They work by activating the drinker's potential psionic ability and focusing it through the matrix crystal in their body, but anyone with Headblind does not have any potential psionic ability.

Describe alternatives you've considered

Testing

New elixirs work, electrokinetic elixir correctly removes Jittery if you did not have it previously and does not remove it if you had it previously, new recipe book appears in itemgroups and teaches the appropriate recipes, elixirs raise your Nether Attunement.

Additional context

Magiclysm was due to unclean master, now fixed.

@Standing-Storm Standing-Storm marked this pull request as draft September 23, 2024 20:05
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Map / Mapgen Overmap, Mapgen, Map extras, Map display Items: Food / Vitamins Comestibles and drinks Spawn Creatures, items, vehicles, locations appearing on map Monsters Monsters both friendly and unfriendly. Mods: Magiclysm Anything to do with the Magiclysm mod Mechanics: Enchantments / Spells Enchantments and spells EOC: Effects On Condition Anything concerning Effects On Condition Mods: Mind Over Matter labels Sep 23, 2024
@github-actions github-actions bot added astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Sep 23, 2024
@github-actions github-actions bot added the Crafting / Construction / Recipes Includes: Uncrafting / Disassembling label Sep 23, 2024
@Standing-Storm Standing-Storm marked this pull request as ready for review September 23, 2024 22:12
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Sep 24, 2024
@Maleclypse Maleclypse merged commit 78ebcd0 into CleverRaven:master Sep 24, 2024
31 of 40 checks passed
@Standing-Storm Standing-Storm deleted the dust-elixir-edits branch September 25, 2024 00:26
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
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