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Fix: Allow tools with charged batteries to be modded #77101
Conversation
Simply makes it possible to attach mods to tools. fixes CleverRaven#76717
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Hey so I'm trying to understand why someone would do this when the e-ink has |
There may be a good reason. And if so I’m open to it. |
Hi. So the PR is not about the charge_rate of the e-ink PC, it's about the impossibility of attaching a tool (power conversion, battery, etc) to a charged device. Please see the original issue: #76717 for more context. |
Do you happen to know how easy it would be to disable link_up use action if toolmod is attached? bugfix is desired, but i am afraid it would allow to use both batteries and link_up action, which is busted and probably not very desired |
Please review the name change above. I renamed this PR to make it more accurate since it's scope is larger than e-ink items. This seems like a change that's going to cause other downstream bugs potentially so I'll have to leave this decision to other mergers with stronger code backgrounds. |
Oh, I'm sorry. A bit confused, now I understand the point of the question. I'll try to see if I can do something about this potential “exploit”, but if it doesn't work, I think I'd listen to the opinions of other contributors. |
It's not so much an exploit as it is "a very high risk of introducing new bugs". |
Okay, closing the PR. |
Summary
None
Purpose of change
Simply makes it possible to attach mods to tools. fixes #76717
Testing
Compiled the game and tested - attaching the mod to a tool works perfectly.