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How to use Unity SDK
YoonSeok Hong edited this page May 17, 2016
·
2 revisions
https://github.com/CloudBreadProject/CloudBread-Unity-SDK
Import CloudBread-Unity-SDK-master – Asset – CloudBread floder )
) As you can see, CloudBread menu is appeared
- CloudBread – CB-PostMan Click!
- PostMan Collection(2016-03-26 ver.) Download
- Import PostMan files (
.json.postman_collection
) in your Unity Project )
Search APIs, you want to use, and Generate Client File button Click
CloudBread – Resources – CB.Settings Click
)
Here, you can change settings about server address and encrypt keys
fill data needed when you request Post, Like Next.
var postData = new CloudBread.CloudBread.PostCBSelGameEvents {
memberID = "aaa"
};
CloudBread.CloudBread.RequestCBSelGameEvents (postData, callback);
You can receive Response data as Callback.
public void callback(CloudBread.CloudBread.ReceiveCBSelGameEvents[] callbackData)
{
print (callbackData.ToString ());
}