This is currently a work-in-progress.
lj-async is a library for creating LuaJIT callbacks capable of being called asynchronously. It does this by creating the callback in a different Lua state.
The core component of lj-async is the callback
class, exposed as lj-async.callback
. It handles all the work of creating a Lua state for the callback and setting things up.
To use it, first require
it by doing local CallbackFactory = require "lj-async.callback"
. This will return a type factory function, which will create ctypes from your function pointer types.
To create a callback ctype, call the function with the string ctype: local MyCallback_t = CallbackFactory("void(*)(int)")
. Note: You MUST pass a string here; ctypes cannot be transferred between states.
Now that you've created the ctype, you can now create a callback.
local MyCallback = MyCallback_t(function(n) print(n) end)
local MyCallback_funcptr = MyCallback:funcptr() -- Get the actual callback
MyCallback_funcptr(123) -- Prints 123
MyCallback:free() -- Destroy the callback and the Lua state.
The passed function must be compatible with string.dump
(ie. it can't have upvalues). Thus, this will not work:
local ffi = require "ffi"
...
local MyCallback = MyCallback_t(function(userdata)
userdata = ffi.cast("int[1]", userdata) -- BAD! ffi is an upvalue and not preserved by string.dump!
...
end)
You will have to re-require needed libraries in the function.
local ffi = require "ffi"
...
local MyCallback = MyCallback_t(function(userdata)
local ffi = require "ffi" -- Import FFI in the new state
userdata = ffi.cast("int[1]", userdata) -- This will now work
...
end)
Some other notes:
- You can pass in LuaJIT source/bytecode instead of a function. If you will be creating many callbacks from the same function, you can use
string.dump
on the function and pass the results to the callback constructor. - The callback object must be kept alive as long as the callback may be called.
lj-async also provides threads, built on top of the callback objects. The module is lj-async.thread
.
The API is:
Thread.new(func, ud)
orThread(func, ud)
: Creates and starts a new thread.func
is an async-callback compatible function or source/bytecode that takes a userdata pointer and returns 0.ud
is the userdata to pass to the function.thread:join([timeout])
: Joins with a thread.timeout
is the time, in seconds, to block.0
means don't block, whilenil
means block forever. Returnstrue
if the thread terminated, orfalse
if the timeout was exceeded.thread:destroy()
: Destroys the thread and callback. Don't call this until after you join!
Not yet implemented.