Automated tool that will help you to save your precious time when modifying Azur Lane scripts.
- NET Framework 4.5.1 or newer https://www.microsoft.com/en-us/download/details.aspx?id=40779
- Python 3.7.0 with "Add Python 3.7 to PATH" option enabled https://www.python.org/ftp/python/3.7.0/python-3.7.0.exe
- (Skip if "Add Python 3.7 to PATH" option is enabled) Added Python's directory into System Environment Variables named Path https://docs.python.org/3/using/windows.html#configuring-python)
You must be new to the internet if you don't even know where to get the binary. Listen here you dipshit, do me a favor by fucking fuck yourself and begone from this github at once.
I've had enough of spoonfeeding a fucking brainlet who couldn't even find the solution by themself.
Open Azurlane.exe
and import Azur Lane AssetBundle file named scripts
You can obtain Azur Lane AssetBundle file named scripts from:
- Japan: Android/data/com.YoStarJP.AzurLane/files/AssetBundles
- China (bilibili): Android/data/com.bilibili.azurlane/files/AssetBundles
- Korean: Android/data/com.txwy.and.blhx/files/AssetBundles
AssetBundle extractor (UnityEx.exe) will not working properly when your System Locale is not English.
This issue will only happens if you're playing China (bilibili) version of the game, simply do the following step to fix this issue.
Use DnSpy to import game's dll file named Assembly-CSharp.dll, then search LuaScriptMgr and edit a method named Load(Action) and remove lines shown in the picture (see below).