Godot portals addon for rendering optimisation.
A portals engine is a 3D rendering optimisation technique where confined spaces get connected by virtual portals. Spaces that are not visible through a portal will be excluded from rendering. This can provide a significant reduction of draw calls and rendered polygons. Read more here: https://en.wikipedia.org/wiki/Portal_rendering
Portal engines are mostly usefull for indoor scenes or outdoor scenes with many confined spaces like a narrow street scene. Also it can be mixed with outdoor scenes when entering buildings, dungeons or alike.
Check out the docs. They provide installation notes, a basic explanation of components and api documentation.
Wanna know more? Check it out here
- crashed when changing the SceneTree - fixed
- missing singleton reference - fixed
Please try and test it. Any issue report and suggestion are appreciated.
- make gizmos pickable in the editor
- Fix the make zone to root problem.
(i haven't found any way to make a node created by script to the new scene root)