PPM/2 Is a Garry's mod addon that allows you to play as customizable pony! Addon extends the original PonyPlayerModels idea about customizable ponies for player; by full code rewrite and new models!
The addon is part of Ponyscape server project! You can connect to Ponyscape here!
The code is licensed under MIT License
New models are licensed under Microsoft Game Content License
This project use assets from Dynamic Surroundings, especially it's sounds
This project use assets from deviantart user Digivee
This project use assets from Steam user DarkSunriseHD (Discord: <@140410213181161472>
or DarkSunriseHD#5803
)
- Fully customizable ponies! Even more customizable than you think! Just checkout advanced mode in editor!
- Total code rewrite; now all functions are working on Event Oriented Programming; it means that PPM/2 can work much faster with more features included when compared to original PPM
- New models - it allows to add huge amount of manes and tails
- Multisupport - Don't worry! PPM/2 supports three various ponies models. It includes the new one; the CPPM one and the old one; no needs to remake your PACs!
- Flexes - YES! your ponies now show their feelings! Sad; anger; fear and other emotes you can see on new ponies models! Also you can use them in your PACs!
- Out-of-box support for URL textures. You can now throw away the PAC3 submaterial parts, because PPM/2 already allows you to put URL textures on pony parts!
- Yes; you can import the old data.
- On new models, manes and tails works as separated models; like TF2 hats.
cvar list
--------------
ppm2_bots : 1 : , "sv", "nf", "demo", "lua_server" : Whatever spawn bots as ponies
ppm2_debug : 0 : , "sv", "demo", "lua_server" : Enables debug printing. LOTS OF IT. 1 - simple messages; 2 - messages with traceback.
ppm2_disable_flexes : 0 : , "sv", "demo", "lua_server" : Disable pony flexes controllers. Saves some FPS.
ppm2_fly : cmd : :
ppm2_no_hoofsound : 0 : , "sv", "rep", "demo", "lua_server" : Disable hoofstep sound play time
ppm2_sv_allow_resize : 1 : , "sv", "nf", "rep", "demo", "lua_server" : Allow to resize ponies. Disables resizing completely (visual; mechanical)
ppm2_sv_dmg : 1 : , "sv", "nf", "demo", "lua_server" : Enable hitbox damage scailing
ppm2_sv_dmg_chest : 1 : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in chest
ppm2_sv_dmg_head : 2 : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in head
ppm2_sv_dmg_lbhoof : 0 : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in back-forward hoof
ppm2_sv_dmg_lfhoof : 0 : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in left-forward hoof
ppm2_sv_dmg_rbhoof : 0 : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in back-forward hoof
ppm2_sv_dmg_rfhoof : 0 : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in right-forward hoof
ppm2_sv_dmg_stomach : 1 : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in stomach
ppm2_sv_draw_hands : 1 : , "sv", "nf", "rep", "demo", "lua_server" : Should draw hooves as viewmodel
ppm2_sv_edit_no_players : 1 : , "sv", "nf", "rep", "demo", "lua_server" : When unrestricted edit allowed, do not allow to edit players.
ppm2_sv_edit_ragdolls_only : 0 : , "sv", "nf", "rep", "demo", "lua_server" : Allow to edit only ragdolls
ppm2_sv_editor_dist : 0 : , "sv", "nf", "rep", "demo", "lua_server" : Distance limit in PPM/2 Editor/2
ppm2_sv_flight : 1 : , "sv", "nf", "rep", "demo", "lua_server" : Allow flight for pegasus and alicorns. It obeys PlayerNoClip hook.
ppm2_sv_flight_force : 0 : , "sv", "nf", "rep", "demo", "lua_server" : Ignore PlayerNoClip hook
ppm2_sv_flight_nocheck : 0 : , "sv", "nf", "rep", "demo", "lua_server" : Suppress PlayerNoClip clientside check (useful with bad coded addons. known are - ULX, Cinema, FAdmin)
ppm2_sv_flightdmg : 1 : , "sv", "nf", "rep", "demo", "lua_server" : Damage players in flight
ppm2_sv_new_ragdolls : 1 : , "sv", "nf", "rep", "demo", "lua_server" : Enable new ragdolls
ppm2_sv_newhull : 1 : , "sv", "nf", "rep", "demo", "lua_server" : Use proper collision box for ponies. Slightly affects jump mechanics. When disabled, unexpected behaviour could happen.
ppm2_sv_ragdoll_damage : 1 : , "sv", "nf", "demo", "lua_server" : Should death ragdoll cause damage?
ppm2_sv_ragdoll_physgun : 1 : , "sv", "nf", "rep", "demo", "lua_server" : Allow physgun usage on player death ragdolls
ppm2_sv_ragdoll_toolgun : 0 : , "sv", "nf", "rep", "demo", "lua_server" : Allow toolgun usage on player death ragdolls
ppm2_sv_ragdolls_collisions : 1 : , "sv", "nf", "rep", "demo", "lua_server" : Enable ragdolls collisions
--------------
28 convars/concommands for [ppm2]
cvar list
--------------
ppm2_cl_draw_hands : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Should draw hooves as viewmodel
ppm2_cl_emotes_chat : 1 : , "demo", "server_can_execute", "cl", "lua_client" : Show emotes list while chatbox is open
ppm2_cl_emotes_context : 1 : , "demo", "server_can_execute", "cl", "lua_client" : Show emotes list while context menu is open
ppm2_cl_hires_body : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Use high resoluation when rendering pony bodies. AFFECTS ONLY TEXTURE COMPILATION TIME (increases lag spike on pony data load)
ppm2_cl_hires_generic : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Create 1024x1024 textures instead of 512x512 on texture compiling
ppm2_cl_no_hoofsound : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Disable hoofstep sound play time
ppm2_cl_reflections : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Calculate eye reflections in real time. Needs beefy computer.
ppm2_cl_reflections_drawdist : 192 : , "demo", "server_can_execute", "cl", "lua_client" : Reflections maximal draw distance
ppm2_cl_reflections_renderdist : 1000 : , "demo", "server_can_execute", "cl", "lua_client" : Reflection scene draw distance (ZFar)
ppm2_cl_reflections_size : 512 : , "demo", "server_can_execute", "cl", "lua_client" : Reflections size. Must be multiple to 2! (16, 32, 64, 128, 256)
ppm2_cleanup : cmd : :
ppm2_debug : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Enables debug printing. LOTS OF IT. 1 - simple messages; 2 - messages with traceback.
ppm2_disable_flexes : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Disable pony flexes controllers. Saves some FPS.
ppm2_draw_legs : 1 : , "demo", "server_can_execute", "cl", "lua_client" : Draw pony legs.
ppm2_editor : cmd : :
ppm2_editor3 : cmd : :
ppm2_editor_advanced : 1 : , "demo", "server_can_execute", "cl", "lua_client" : Show all options. Keep in mind Editor3 acts different with this option.
ppm2_editor_fullbright : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Disable lighting in editor
ppm2_editor_model : 0 : , "demo", "server_can_execute", "cl", "lua_client" : What model to use in editor. Valids are 'default', 'cppm', 'new'
ppm2_editor_reload : cmd : :
ppm2_editor_width : 384 : , "demo", "server_can_execute", "cl", "lua_client" : Width of editor panel, in pixels
ppm2_emote : cmd : :
ppm2_flashlight_pass : 0 : , "demo", "server_can_execute", "cl", "lua_client" : Enable flashlight render pass. This kills FPS.
ppm2_flight_djump : 1 : , "demo", "server_can_execute", "cl", "lua_client" : Double press of Jump activates flight
ppm2_horn_firstperson : 1 : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Visual horn effetcs in first person
ppm2_horn_glow : 1 : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Visual horn glow when player uses physgun
ppm2_horn_nobeam : 1 : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Hide physgun beam
ppm2_horn_particles : 1 : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Visual horn particles when player uses physgun
ppm2_legs_new : 1 : , "demo", "server_can_execute", "cl", "lua_client" : Use RenderOverride function for legs drawing
ppm2_new_editor : cmd : :
ppm2_new_editor_reload : cmd : :
ppm2_no_hoofsound : 0 : , "rep", "demo", "server_can_execute", "cl", "lua_client" : Disable hoofstep sound play time
ppm2_old_editor : cmd : :
ppm2_old_editor_reload : cmd : :
ppm2_reload : cmd : :
ppm2_reload_materials : cmd : :
ppm2_render_legsdepth : 1 : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Render legs in depth pass. Useful with Boken DoF enabled
ppm2_render_legstype : 0 : , "demo", "server_can_execute", "cl", "lua_client" : When render legs. 0 - Before Opaque renderables; 1 - after Translucent renderables
ppm2_render_stare : 1 : , "demo", "server_can_execute", "cl", "lua_client" : Make eyes follow players and move when idling
ppm2_require : cmd : :
ppm2_sv_allow_resize : 1 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow to resize ponies. Disables resizing completely (visual; mechanical)
ppm2_sv_draw_hands : 1 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Should draw hooves as viewmodel
ppm2_sv_edit_no_players : 1 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : When unrestricted edit allowed, do not allow to edit players.
ppm2_sv_edit_ragdolls_only : 0 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow to edit only ragdolls
ppm2_sv_editor_dist : 0 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Distance limit in PPM/2 Editor/2. 0 - means default (400)
ppm2_sv_flight : 1 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow flight for pegasus and alicorns. It obeys PlayerNoClip hook.
ppm2_sv_flight_force : 0 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Ignore PlayerNoClip hook
ppm2_sv_flight_nocheck : 0 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Suppress PlayerNoClip clientside check (useful with bad coded addons. known are - ULX, Cinema, FAdmin)
ppm2_sv_flightdmg : 1 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Damage players in flight
ppm2_sv_new_ragdolls : 1 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Enable new ragdolls
ppm2_sv_newhull : 1 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Use proper collision box for ponies. Slightly affects jump mechanics. When disabled, unexpected behaviour could happen.
ppm2_sv_ragdoll_physgun : 1 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow physgun usage on player death ragdolls
ppm2_sv_ragdoll_toolgun : 0 : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow toolgun usage on player death ragdolls
--------------
53 convars/concommands for [ppm2]
-- 0 LrigPelvis
-- 1 LrigSpine1
-- 2 LrigSpine2
-- 3 LrigRibcage
-- 4 LrigNeck1
-- 5 LrigNeck2
-- 6 LrigNeck3
-- 7 LrigScull
-- 8 Lrig_LEG_BL_Femur
-- 9 Lrig_LEG_BL_Tibia
-- 10 Lrig_LEG_BL_LargeCannon
-- 11 Lrig_LEG_BL_PhalanxPrima
-- 12 Lrig_LEG_BL_RearHoof
-- 13 Lrig_LEG_BR_Femur
-- 14 Lrig_LEG_BR_Tibia
-- 15 Lrig_LEG_BR_LargeCannon
-- 16 Lrig_LEG_BR_PhalanxPrima
-- 17 Lrig_LEG_BR_RearHoof
-- 18 Lrig_LEG_FL_Scapula
-- 19 Lrig_LEG_FL_Humerus
-- 20 Lrig_LEG_FL_Radius
-- 21 Lrig_LEG_FL_Metacarpus
-- 22 Lrig_LEG_FL_PhalangesManus
-- 23 Lrig_LEG_FL_FrontHoof
-- 24 Lrig_LEG_FR_Scapula
-- 25 Lrig_LEG_FR_Humerus
-- 26 Lrig_LEG_FR_Radius
-- 27 Lrig_LEG_FR_Metacarpus
-- 28 Lrig_LEG_FR_PhalangesManus
-- 29 Lrig_LEG_FR_FrontHoof
-- 30 Mane01
-- 31 Mane02
-- 32 Mane03
-- 33 Mane04
-- 34 Mane05
-- 35 Mane06
-- 36 Mane07
-- 37 Mane03_tip
-- 38 Tail01
-- 39 Tail02
-- 40 Tail03
-- 0 LrigPelvis
-- 1 Lrig_LEG_BL_Femur
-- 2 Lrig_LEG_BL_Tibia
-- 3 Lrig_LEG_BL_LargeCannon
-- 4 Lrig_LEG_BL_PhalanxPrima
-- 5 Lrig_LEG_BL_RearHoof
-- 6 Lrig_LEG_BR_Femur
-- 7 Lrig_LEG_BR_Tibia
-- 8 Lrig_LEG_BR_LargeCannon
-- 9 Lrig_LEG_BR_PhalanxPrima
-- 10 Lrig_LEG_BR_RearHoof
-- 11 LrigSpine1
-- 12 LrigSpine2
-- 13 LrigRibcage
-- 14 Lrig_LEG_FL_Scapula
-- 15 Lrig_LEG_FL_Humerus
-- 16 Lrig_LEG_FL_Radius
-- 17 Lrig_LEG_FL_Metacarpus
-- 18 Lrig_LEG_FL_PhalangesManus
-- 19 Lrig_LEG_FL_FrontHoof
-- 20 Lrig_LEG_FR_Scapula
-- 21 Lrig_LEG_FR_Humerus
-- 22 Lrig_LEG_FR_Radius
-- 23 Lrig_LEG_FR_Metacarpus
-- 24 Lrig_LEG_FR_PhalangesManus
-- 25 Lrig_LEG_FR_FrontHoof
-- 26 LrigNeck1
-- 27 LrigNeck2
-- 28 LrigNeck3
-- 29 LrigScull
-- 30 Jaw
-- 31 Ear_L
-- 32 Ear_R
-- 33 Mane02
-- 34 Mane03
-- 35 Mane03_tip
-- 36 Mane04
-- 37 Mane05
-- 38 Mane06
-- 39 Mane07
-- 40 Mane01
-- 41 Lrigweaponbone
-- 42 right_hand
-- 43 wing_l
-- 44 wing_r
-- 45 Tail01
-- 46 Tail02
-- 47 Tail03
-- 48 wing_l_bat
-- 49 wing_r_bat
-- 50 wing_open_l
-- 51 wing_open_r
0 eyes_updown
1 eyes_rightleft
2 JawOpen
3 JawClose
4 Smirk
5 Frown
6 Stretch
7 Pucker
8 Grin
9 CatFace
10 Mouth_O
11 Mouth_O2
12 Mouth_Full
13 Tongue_Out
14 Tongue_Up
15 Tongue_Down
16 NoEyelashes
17 Eyes_Blink
18 Left_Blink
19 Right_Blink
20 Scrunch
21 FatButt
22 Stomach_Out
23 Stomach_In
24 Throat_Bulge
25 Male
26 Hoof_Fluffers
27 o3o
28 Ear_Fluffers
29 Fangs
30 Claw_Teeth
31 Fang_Test
32 angry_eyes
33 sad_eyes
34 Eyes_Blink_Lower
35 Male_2
36 Buff_Body
37 Manliest_Chin
38 Lowerlid_Raise
39 Happy_Eyes
40 Duck
41 Fatbutt2