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Point2DEmbedderIn3D edit origin #1520
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nbok += ( embedder2(pt2b) == PointVector<3,int>(2,5,3) ) ? 1 : 0; // TODO: check expected result | ||
trace.info() << "pt " << pt2b << " => " << embedder2(pt2b) << " == " << PointVector<3,int>(3,5,3) << std::endl; | ||
nbok += ( embedder2(pt2b) == PointVector<3,int>(3,5,3) ) ? 1 : 0; | ||
//trace.info() << "pt " << pt2b << " => " << embedder2(pt2b) << " == " << PointVector<3,int>(2,5,3) << std::endl; |
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cleanup if it's fine with the last version ?
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you are right I forget to remove it during test
nbok += ( embedder2(pt2_2b) == PointVector<3,int>(4,4,3) ) ? 1 : 0; // TODO: check expected result | ||
trace.info() << "pt " << pt2_2b << " => " << embedder2(pt2_2b) << " == " << PointVector<3,int>(5,4,3) << std::endl; | ||
nbok += ( embedder2(pt2_2b) == PointVector<3,int>(5,4,3) ) ? 1 : 0; | ||
//trace.info() << "pt " << pt2_2b << " => " << embedder2(pt2_2b) << " == " << PointVector<3,int>(4,4,3) << std::endl; |
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same here?
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Yes thanks!
PR Description
Small edit on the origin of the Point2DEmbedderIn3D to recover initial behavior of version 0.9.4.
Thanks @FlorianDelconte
Checklist
cmake
mode (otherwise, Travis C.I. will fail).