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Ray shooting geometrical predicates #904
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* - Ray-Quad uses two ray-triangle tests (some redundant | ||
computations could have been factorized). | ||
* | ||
* - Ray-Surfel intersection is performed in KhalmislySpace |
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KhalimskySpace
Great PR ! (Is it normal that if the checked triangle is a point (3 times the same coordinates) on the ray it returns false instead of true ?) |
For degenerate triangles, the first determinant is null so the answer will always be "false". I add an assert |
* - Ray-Quad uses two ray-triangle tests (some redundant | ||
computations could have been factorized). | ||
* | ||
* - Ray-Surfel intersection is performed in KhalmiskySpace |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Khalimsky :D
done |
It's ok for me to merge :) |
ok thanks... please do it 🍭 |
Ray shooting geometrical predicates
Implements various ray-shooting predicates: