Drop-in extensions for artemis-odb. Event bus, scheduled operations, deferred systems, profiler, abstract and prefab systems, components and networking. Well, eventually anyway.
If you want to quickly prototype a game without getting bogged down by the details of entity component systems, this package will help get you started.
I use this toolkit for jam games. You are welcome to use it for whatever you need!
Alternatively, if you want to properly set up artemis-odb + libgdx or playn with all fancy features, check out these instead:
Artemis-odb 2.4.0-SNAPSHOT, (Optional) LibGDX 1.9.14.
This work is licensed under MIT License except some small snippets from LibGDX are licensed under Apache 2.0. Apache 2.0 license can be found under contrib-core\LICENSE.libgdx.
SPDX-License-Identifier: MIT AND Apache-2.0
<dependency>
<groupId>net.mostlyoriginal.artemis-odb</groupId>
<artifactId>contrib-core</artifactId>
<version>2.4.0-SNAPSHOT</version>
</dependency>
<dependency>
<groupId>net.mostlyoriginal.artemis-odb</groupId>
<artifactId>contrib-eventbus</artifactId>
<version>2.4.0-SNAPSHOT</version>
</dependency>
dependencies {
compile "net.mostlyoriginal.artemis-odb:contrib-core:2.4.0-SNAPSHOT"
compile "net.mostlyoriginal.artemis-odb:contrib-eventbus:2.4.0-SNAPSHOT"
}