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Look at the reactor and the machinegun turret, they are too dark for the light we must expect at this place given the light on the lightmap:
This issue seems to be related to #324, game models always used lightgrid light direction. But in that case it also uses lightgrid color so there is not attempt to restore the color from lightmap and light direction (see #320).
The text was updated successfully, but these errors were encountered:
illwieckz
changed the title
Game models are sometime too dark than the environment suggests
game models are sometime darker than the environment suggests
Apr 23, 2020
illwieckz
changed the title
game models are sometime darker than the environment suggests
Game models are sometime darker than the environment suggests
Apr 23, 2020
Those models are lit with the lightgrid, I now consider this as an asset issue (the shipped lightgrid being too dark there).
At best this can be a bug in q3map2, but this map has no source, so no one can reproduce the bug on q3map2 side. One would open an issue on NetRadiant issue tracker if he reproduces it while compiling a map.
Look at the reactor and the machinegun turret, they are too dark for the light we must expect at this place given the light on the lightmap:
This issue seems to be related to #324, game models always used lightgrid light direction. But in that case it also uses lightgrid color so there is not attempt to restore the color from lightmap and light direction (see #320).
The text was updated successfully, but these errors were encountered: