renderer: factorize and move some computation done every frame for every surface in tr_shade to be done only once in tr_shader #317
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Do a refactorization of some renderer thing, move some computation that are done every frame for every surface in
tr_shade.cpp
to be done only once at map load (or when shader is created) intr_shader.cpp
.This makes also easier to implement some features, pull request #307 (engine-agnostic normal fomat) relies heavily on this, #301 (merge lightmap/lightgrid world/entities glsl) requires it.
Also deletes 150 lines.