Releases: David20122/sound-space-plus
Releases · David20122/sound-space-plus
july7-2024
[july7-2024]
Happy 727 day!
[New]
- Upgraded Godot engine from 3.5.1 to 3.5.3
- Reverted edge buffer to the pre-Hardrock one
- Made the game start by default in Fullscreen
- PBs are now logged with Restart by death
- If you set a new PB, it's logged in godot.log for now
- Removed Hardrock Mod
- This is temporary, until a fix for edge buffer breaking is figured out
- Made messages from failing to connect to the Map database more comprehensible to the user.
[KNOWN ISSUES]
- Some stutters still happen with the new engine
july27-2024
[july27-2024]
- Fix version tag (I put it as july 7 lol)
june19-2024-a
[june19-2024-a]
- [=] Finally change default setting value for Hit Window to 55ms
- [=] Tweaked "Restart on Death" setting and bugfixed a bug when watching replays with it enabled (Thank you, andrew2005689 for the report!)
- [=] Compressed and resized the "Memory Lane" for better sized updates
- [=] Edge Buffer fixes
- This was actually done on june19-2024, but I forgot to mention it (whoops)
june19-2024
[june19-2024]
[NEW!]
-
[+] Added "Memory Lane" easter egg
- This is a tribute to DyamoDash, who passed away recently
- Activated by holding D Y A on startup.
-
[+] Added a Heart symbol and a reminder of the tribute easter egg on DyamoDash's maps
-
[+] Added "Restart on Death" setting
[CHANGES]
- [=] Fixed score popup
- [=] Fixed typing in content manager
- [=] Reworked Rainbow Road
- [=] Small tweaks on some other worlds
- [=] Upscaled galaxy world
- [=] Reverted Map time selector to old one
may17-2024
[may17-2024]
- [+]: Default hitwindow reverted to 55
- [=]; Sidebar opens on hover
- [=]; Correctly reset filters to find select song on load when it's not in display (https://discord.com/channels/1064060807320702996/1240016353361133739)
- No longer resets online maps filter
- Clears search textboxes
may9-2024-a
[may9-2024-a]
- [=] Fixed Start Offset not working properly
- [+] Start offset translates from time selected even when changing mods
- For my nomod players who die at a certain part and wanna retry certain part at a lower speed
may9-2024
[may9-2024]
- [=] Fixed a bug where game wouldn't render when Hit FOV Decay is 0
- Thanks Broice! 💖
- [-] Disabled saving PBs when in Debug mode
- [=] Changed song timer to reflect real time when using speed mods
- Also changed the Start offset to reflect the song time with the mods a user has selected (a 60 second song at 150% speed is 30, max start time in start offset is 30 if it's 150% speed)
- [+] Added "Auto" to Discord RPC
- Enabled when autoplaying songs
- [+] Added a keybind to quickly go to settings in the menu
- For Keyboard users it's Ctrl + O
- Xbox controller -> Start button
- Playstation controller users -> Options button
- [+] Added a keybind to open the sidebar faster in the menu
- Keyboard: ESC
- Xbox: Share
- Playstation: Start
- [=] Fix Edge Buffer so off-grid maps with Hard Rock are playable
- Thanks fogsaturate for the help! 💖
- [+] New UI setting: Expand HUD on HR
- [=] Swap default Hit Window. 55 -> 50
- Settings won't be changed, first launchers will have 50 by default. If you have the old default, it'll show in a song.
- [-] Vulnus Judgement text is gone, now replaced with HW: 58
- [-] Fixed a long term bug when it comes to Spin and Edge Buffer.
- Yet again, Thanks fogsaturate!
may4-2024-a
- fixed two issues with hitsounds (oops)
- F2 chooses random map
- retain song pitch won't stack anymore
- more fixes
may4-2024
- made hitsounds better (they actually sync now)
- also results in better performance while hitting stacks/streams/whatever that is fast
- works with 2d & 3d hitsounds (directional and non-directional)
may2-2024-b
- loading covers is now threaded
- unfocused search box can be cleared by pressing backspace