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Releases: David20122/sound-space-plus

july7-2024

27 Jul 23:08
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[july7-2024]

Happy 727 day!

[New]

  • Upgraded Godot engine from 3.5.1 to 3.5.3
  • Reverted edge buffer to the pre-Hardrock one
  • Made the game start by default in Fullscreen
  • PBs are now logged with Restart by death
    • If you set a new PB, it's logged in godot.log for now
  • Removed Hardrock Mod
    • This is temporary, until a fix for edge buffer breaking is figured out
  • Made messages from failing to connect to the Map database more comprehensible to the user.

[KNOWN ISSUES]

  • Some stutters still happen with the new engine

july27-2024

27 Jul 23:25
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[july27-2024]

  • Fix version tag (I put it as july 7 lol)

june19-2024-a

21 Jun 02:25
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[june19-2024-a]

  • [=] Finally change default setting value for Hit Window to 55ms
  • [=] Tweaked "Restart on Death" setting and bugfixed a bug when watching replays with it enabled (Thank you, andrew2005689 for the report!)
  • [=] Compressed and resized the "Memory Lane" for better sized updates
  • [=] Edge Buffer fixes
    • This was actually done on june19-2024, but I forgot to mention it (whoops)

june19-2024

20 Jun 03:00
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[june19-2024]

[NEW!]

  • [+] Added "Memory Lane" easter egg

    • This is a tribute to DyamoDash, who passed away recently
    • Activated by holding D Y A on startup.
  • [+] Added a Heart symbol and a reminder of the tribute easter egg on DyamoDash's maps

    • Wanted to add a Ribbon but godot only started allowing emojis being used in 4.0
      NVIDIA_Overlay_swN8oqnkqY
  • [+] Added "Restart on Death" setting


[CHANGES]

  • [=] Fixed score popup
  • [=] Fixed typing in content manager
  • [=] Reworked Rainbow Road
  • [=] Small tweaks on some other worlds
  • [=] Upscaled galaxy world
  • [=] Reverted Map time selector to old one

may17-2024

17 May 08:30
04f3935
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[may17-2024]

may9-2024-a

09 May 17:59
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[may9-2024-a]

  • [=] Fixed Start Offset not working properly
  • [+] Start offset translates from time selected even when changing mods
    • For my nomod players who die at a certain part and wanna retry certain part at a lower speed

may9-2024

09 May 16:43
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[may9-2024]

  • [=] Fixed a bug where game wouldn't render when Hit FOV Decay is 0
    • Thanks Broice! 💖
  • [-] Disabled saving PBs when in Debug mode
  • [=] Changed song timer to reflect real time when using speed mods
    • Also changed the Start offset to reflect the song time with the mods a user has selected (a 60 second song at 150% speed is 30, max start time in start offset is 30 if it's 150% speed)
  • [+] Added "Auto" to Discord RPC
    • Enabled when autoplaying songs
  • [+] Added a keybind to quickly go to settings in the menu
    • For Keyboard users it's Ctrl + O
    • Xbox controller -> Start button
    • Playstation controller users -> Options button
  • [+] Added a keybind to open the sidebar faster in the menu
    • Keyboard: ESC
    • Xbox: Share
    • Playstation: Start
  • [=] Fix Edge Buffer so off-grid maps with Hard Rock are playable
    • Thanks fogsaturate for the help! 💖
  • [+] New UI setting: Expand HUD on HR
  • [=] Swap default Hit Window. 55 -> 50
    • Settings won't be changed, first launchers will have 50 by default. If you have the old default, it'll show in a song.
  • [-] Vulnus Judgement text is gone, now replaced with HW: 58
  • [-] Fixed a long term bug when it comes to Spin and Edge Buffer.
    • Yet again, Thanks fogsaturate!

may4-2024-a

04 May 21:34
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  • fixed two issues with hitsounds (oops)
  • F2 chooses random map
  • retain song pitch won't stack anymore
  • more fixes

may4-2024

04 May 18:25
df8af89
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  • made hitsounds better (they actually sync now)
    • also results in better performance while hitting stacks/streams/whatever that is fast
    • works with 2d & 3d hitsounds (directional and non-directional)

may2-2024-b

02 May 19:52
9a0cd0c
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  • loading covers is now threaded
  • unfocused search box can be cleared by pressing backspace