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Releases: DeadlyMC/forged-carpet

v1.3.2

30 Jan 05:56
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  • Fixed fakeplayers not being able to drop stacks.
  • Fakeplayers can drop entire stacks now, use /player name dropStack
  • You can now have default loggers, they stay active even after a server restart. Using /log setDefault

v1.3.1

29 Jan 07:46
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Added accurateBlockPlacement (Supports tweakeroo and litematica)

v1.3.0

23 Jan 11:01
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v1.3.0 of Forged Carpet is here!

Would highly suggest you update to this version.

What's new?

  • Fake players are finally here, Use /player and go ham!
  • Client-server rules are now synced, ctrlQCraftingFix from recipe book should work on dedicated servers too.
  • Vanilla clients can now join a forged-carpet dedicated server.
  • Added /carpet carefulBreak.

Changes and Fixes:

  • The modid is "forgedcarpet" now (was "fc1122" before)
  • Removed newLight and fastRedstoneDust, unnecessary duplicate - MUP and phosphor already have it.
  • Lot more compatible with other mods now, tested with SevTech ages and Direwolf. Report any other issues on the github issue tracker.
  • Fixed certain errors and crashes with litematica and tweakeroo.
  • Fixed crash with Applied Energestics 2, Extra Utilities 2, Compact Machines 3.
  • Optifine compatibility!
  • Tab screen only appears when a hud logger is active in SP. (Tab screen could be opened always in SP earlier)
  • huskSpawningInTemples and antiCheatSpeed might not have worked with certain scenarios before, should work without issues now.

v1.2.1

06 Nov 15:12
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v1.2.1 of ForgedCarpet is now out.

Changes in 1.2.1:

  • Added farmLandBug -> Reintroduces farmland bug where entities teleport on top of farmland that turns back to
    dirt
  • Recipe book support for ctrlQCrafting (similar to carpet-client)
  • Fixed profiler crash
  • Fix incorrect /fill and /clone command outputs (Fixes #5)
  • Profiler now provides detailed output.

v1.2.0

02 Sep 06:42
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v1.2.0 of ForgedCarpet is now out!
With it comes a bunch of bugfixes, features and a way smoother game experience ;)

Changes in 1.2.0 :

  • Carpet rules should now load properly when changing worlds.
  • Newlight shouldn't lag the game now.
  • Removed disableSpawnChunks, tickingAreas, tileTickLimit, commandRNG, commandStructure. (Lemme know if
    u wanted any of these rules)
  • shulkerSpawningInEndCities to allow shulkers to spawn withing end city bounding boxes.
  • antiCheatSpeed option to disable various server side movement limits towards the cheaty players.
  • /carpet carpets to give non-op players access to certain carpet commands.
  • relaxedBlockPlacement to allow players to place pumpkins and fence gates in mid air.
  • explosionNoBlockDamage to disable tnt explosion damage.
  • rotatorBlock to rotate blocks via dispenser with a cactus.
  • customMOTD to change server MOTD ingame.
  • railPowerLimit to change the power limit for rails.
  • desertShrubs can form when trying to plant saplings in arid climates without water nearby.
  • renewableSponges via summoning a lightning on a regular guardians and converting them to elder guardians.
  • xpNoCooldown to make players absorb xp instantly.
  • portalCreativeDelay -> Portals won't let a creative player go through instantly andHolding obsidian in either
    hand won't let you through at all.
  • Backend changes.

v1.1.3

17 Mar 11:47
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Fixed crash with tweakeroo

v1.1.2

17 Mar 11:14
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Fixed items not stacking in game. Your farms shouldn't lag much now in case u were wondering where the lag was from. I'm sorry for that :P

v1.1.1

01 Mar 11:31
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Fixed crash with forge only clients

v1.1.0

27 Feb 09:39
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v1.1.0 of ForgedCarpet112 is out and with it comes some crash fixes and more!

  • Liteloader compatibility!
  • Added huskSpawningInTemples rule
  • Added silverFishDropGravel rule
  • fillUpdates and fillLimits now work for the new /carpetfill, /carpetsetblock and
    /carpetclone commands. This ensures better compatibility with other mods
  • Added the forge update checker. There will be green icon next to my mod whenever
    updates are available.

Fixes:

  • Fixed profiler crash in nether

v1.0.0

09 Feb 16:18
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Full Release!
Added Server-Side support.
Completely ripped off the old Mod Options menu, all carpet rules can now be handled using the /carpet command similar to carpetmod.

New carpet rules ported:

  • Carpet commandline settings and forgedcarpet.conf support
  • All the commands except /player command have been ported
  • None of the carpet rules require a restart to enable/disable
  • WatchDogFix
  • CtrlQCraftingFix
  • TickingAreas
  • DisableSpawnChunks
  • TileTickLimit
  • StackableEmptyShulkerBoxes
  • FillLimits and FillUpdates
  • CarpetProfiler support

Fixes for old rules:

  • Fixed pistonGhostBlocksfix breaking caterpillar engines
  • FlippinCactus works with stairs and other blocks now

This version is not compatible with liteloader