Releases: DeadlyMC/forged-carpet
Releases · DeadlyMC/forged-carpet
v1.3.2
v1.3.1
v1.3.0
v1.3.0 of Forged Carpet is here!
Would highly suggest you update to this version.
What's new?
- Fake players are finally here, Use
/player
and go ham! - Client-server rules are now synced,
ctrlQCraftingFix
from recipe book should work on dedicated servers too. - Vanilla clients can now join a forged-carpet dedicated server.
- Added
/carpet carefulBreak
.
Changes and Fixes:
- The modid is
"forgedcarpet"
now (was"fc1122"
before) - Removed
newLight
andfastRedstoneDust
, unnecessary duplicate -MUP
andphosphor
already have it. - Lot more compatible with other mods now, tested with SevTech ages and Direwolf. Report any other issues on the github issue tracker.
- Fixed certain errors and crashes with
litematica
andtweakeroo
. - Fixed crash with
Applied Energestics 2
,Extra Utilities 2
,Compact Machines 3
. Optifine
compatibility!- Tab screen only appears when a hud logger is active in SP. (Tab screen could be opened always in SP earlier)
huskSpawningInTemples
andantiCheatSpeed
might not have worked with certain scenarios before, should work without issues now.
v1.2.1
v1.2.1 of ForgedCarpet is now out.
Changes in 1.2.1:
- Added
farmLandBug
-> Reintroduces farmland bug where entities teleport on top of farmland that turns back to
dirt - Recipe book support for ctrlQCrafting (similar to carpet-client)
- Fixed profiler crash
- Fix incorrect /fill and /clone command outputs (Fixes #5)
- Profiler now provides detailed output.
v1.2.0
v1.2.0 of ForgedCarpet is now out!
With it comes a bunch of bugfixes, features and a way smoother game experience ;)
Changes in 1.2.0 :
- Carpet rules should now load properly when changing worlds.
- Newlight shouldn't lag the game now.
- Removed disableSpawnChunks, tickingAreas, tileTickLimit, commandRNG, commandStructure. (Lemme know if
u wanted any of these rules) shulkerSpawningInEndCities
to allow shulkers to spawn withing end city bounding boxes.antiCheatSpeed
option to disable various server side movement limits towards the cheaty players./carpet carpets
to give non-op players access to certain carpet commands.relaxedBlockPlacement
to allow players to place pumpkins and fence gates in mid air.explosionNoBlockDamage
to disable tnt explosion damage.rotatorBlock
to rotate blocks via dispenser with a cactus.customMOTD
to change server MOTD ingame.railPowerLimit
to change the power limit for rails.desertShrubs
can form when trying to plant saplings in arid climates without water nearby.renewableSponges
via summoning a lightning on a regular guardians and converting them to elder guardians.xpNoCooldown
to make players absorb xp instantly.portalCreativeDelay
-> Portals won't let a creative player go through instantly andHolding obsidian in either
hand won't let you through at all.- Backend changes.
v1.1.3
v1.1.2
v1.1.1
v1.1.0
v1.1.0 of ForgedCarpet112 is out and with it comes some crash fixes and more!
- Liteloader compatibility!
- Added huskSpawningInTemples rule
- Added silverFishDropGravel rule
- fillUpdates and fillLimits now work for the new /carpetfill, /carpetsetblock and
/carpetclone commands. This ensures better compatibility with other mods - Added the forge update checker. There will be green icon next to my mod whenever
updates are available.
Fixes:
- Fixed profiler crash in nether
v1.0.0
Full Release!
Added Server-Side support.
Completely ripped off the old Mod Options menu, all carpet rules can now be handled using the /carpet command similar to carpetmod.
New carpet rules ported:
- Carpet commandline settings and forgedcarpet.conf support
- All the commands except /player command have been ported
- None of the carpet rules require a restart to enable/disable
- WatchDogFix
- CtrlQCraftingFix
- TickingAreas
- DisableSpawnChunks
- TileTickLimit
- StackableEmptyShulkerBoxes
- FillLimits and FillUpdates
- CarpetProfiler support
Fixes for old rules:
- Fixed pistonGhostBlocksfix breaking caterpillar engines
- FlippinCactus works with stairs and other blocks now
This version is not compatible with liteloader