Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

M06 DTS location hints? and better visibility for Versalife employees #858

Open
1 of 9 tasks
Die4Ever opened this issue Jul 18, 2024 · 3 comments
Open
1 of 9 tasks
Labels
DXRMissions Mission randomizations
Milestone

Comments

@Die4Ever
Copy link
Owner

Die4Ever commented Jul 18, 2024

  • DTS hints about where it's NOT? https://discord.com/channels/823629359931195394/823629360929046530/1238928798750216332
    • maybe just put Maggie Chow as a randomized goal and give them mutual exclusions so they can't be in the same map... Should May Sung be with her?
    • remove possibility of DTS in vanilla? the streets map already has enough locations
    • obvious one being a datacube in the police vault saying something like "we already searched the canals/streets/lucky money and it wasn't there"
    • in Maggie's office "I can't find my DTS anywhere in my apartment" or "I couldn't find my DTS anywhere on my street, it must be far away"
  • versalife employees could be easier to spot?
    • put them closer to the front so they're visible from afar
    • give the nervous worker a different look?
    • maybe keep hundley and nervous worker on the same floor?
@Die4Ever Die4Ever added the DXRMissions Mission randomizations label Jul 18, 2024
@Die4Ever Die4Ever added this to the v3.1 milestone Jul 18, 2024
@Die4Ever Die4Ever modified the milestones: v3.1, v3.2 Aug 5, 2024
@Die4Ever
Copy link
Owner Author

Die4Ever commented Aug 8, 2024

@Die4Ever
Copy link
Owner Author

Die4Ever commented Aug 27, 2024

From Nitram about the vanilla DTS location:

Ideas for the vanilla locations:

  1. Remove it.
  2. Tong infolink begins when you get near it, no having to open the case.
  3. Tong infolink begins when you initiate the opening of the case (don't need to wait for it to open). [this already works btw lol]
  4. Whole structure is breakable.

We can do this when we start randomizing Maggie's location

@Die4Ever Die4Ever modified the milestones: v3.2, v3.5 Sep 10, 2024
@Die4Ever
Copy link
Owner Author

Die4Ever commented Sep 23, 2024

Maggie's vanilla location could maybe be tweaked to be visible through the window from the ground? but it's a tough angle

image

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
DXRMissions Mission randomizations
Projects
None yet
Development

No branches or pull requests

1 participant