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M14 Silo goals visibility? #862

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Die4Ever opened this issue Jul 18, 2024 · 3 comments
Open

M14 Silo goals visibility? #862

Die4Ever opened this issue Jul 18, 2024 · 3 comments
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DXRMissions Mission randomizations
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@Die4Ever
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Die4Ever commented Jul 18, 2024

  • the security cameras can always show where Howard is, and maybe even a camera for "helicopter parking" or something, where Jock will appear?
  • a couple of PlaceholderEnemies could pull enemies away from the hardest spots? (edit: oh we already have this lol)
@Die4Ever Die4Ever added the DXRMissions Mission randomizations label Jul 18, 2024
@Die4Ever Die4Ever added this to the v3.1 milestone Jul 18, 2024
@Die4Ever Die4Ever modified the milestones: v3.1, v3.2 Aug 5, 2024
@Die4Ever
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Die4Ever commented Sep 9, 2024

this is how it currently is, I think this was mostly determined back when you needed to do computer before howard

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@Die4Ever
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Die4Ever commented Sep 9, 2024

we could do something like this

howard at fourth floor disallows jock at cherry picker, radio room disallows vanilla jock escape, surface meeting room disallows jock at sniper tower, and machine shop disallows surface meeting room

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@Die4Ever
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Die4Ever commented Sep 9, 2024

or we could try fully disallowing all goals to be above ground, and all goals being below ground, maybe using 3-way mutual exclusions or by having a callback function for checking layouts

@Die4Ever Die4Ever modified the milestones: v3.2, v3.5 Sep 10, 2024
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