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Diligent Engine - v2.5.3

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@TheMostDiligent TheMostDiligent released this 05 Dec 00:10
· 853 commits to master since this release

This release introduces a new major feature - render state cache.

The cache object (IRenderStateCache) provides methods to create shaders and pipeline states that are identical to the methods of the render device. However, for each call the cache attempts to find the object data (e.g. compiled shader bytecode, pipeline state data etc.) to avoid expensive operations (such as shader compilation). If the data is not found, the object is created and its data is added to the cache. The cache data can be requested from the cache, stored in a file and loaded next time.

Another major capability of the render state cache is hot shader reloading. The cache stores all data required to create shader objects, and when Reload method is called, the cache automatically detects which shaders need to be recompiled and which pipeline states need to be updated. The pipelines are updated transparently for the application.

A new tutorial demonstrates how to use the render state cache.

API Changes

  • Added RENDER_STATE_CACHE_LOG_LEVEL enum, replaced EnableLogging member of RenderStateCacheCreateInfo struct with LoggingLevel (API252009)
  • Added IPipelineResourceSignature::CopyStaticResources and IPipelineState::CopyStaticResources methods (API252008)
  • Added render state cache (IRenderStateCache interface and related data types) (API252007)
  • Moved UseCombinedTextureSamplers and CombinedSamplerSuffix members from ShaderCreateInfo to ShaderDesc (API252006)
  • Added IntanceLayerCount and ppInstanceLayerNames members to EngineVkCreateInfo struct (API252005)
  • Added IgnoreDebugMessageCount and ppIgnoreDebugMessageNames to EngineVkCreateInfo struct (API252004)
  • Refactored archiver API (removed IDeviceObjectArchive and IArchive; enabled dearchiver
    to load multiple archives to allow storing signatures and pipelines separately) (API252003)
  • Added SET_SHADER_RESOURCES_FLAGS enum and Flags parameter to IShaderResourceVariable::Set
    and IShaderResourceVariable::SetArray methods (API252002)
  • Added primitive topologies with adjacency (API252001)