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More default textures #666

More default textures

More default textures #666

Triggered via pull request October 26, 2024 11:51
Status Failure
Total duration 33m 15s
Artifacts

cmake.yml

on: pull_request
Matrix: build-linux-gcc
Matrix: build-macos
Matrix: build-windows
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2 errors and 18 warnings
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release): source/Core/SceneExporter/Text/TextPass.cpp#L18
no previous declaration for ‘bool castor::txtpass::isSerialisable(const castor3d::TextureUnit&)’ [-Werror=missing-declarations]
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release)
Process completed with exit code 2.
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, lukka/run-vcpkg@v10. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-windows (windows-latest, x64-windows, msvc, Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-windows (windows-latest, x64-windows, msvc, Release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, lukka/run-vcpkg@v10. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-windows (windows-latest, x64-windows, msvc, Release)
Omitting 'FontSub.lib' from link libraries.
build-windows (windows-latest, x64-windows, msvc, Release)
Omitting 'Usp10.lib' from link libraries.
build-windows (windows-latest, x64-windows, msvc, Release)
Omitting 'FontSub.lib' from link libraries.
build-windows (windows-latest, x64-windows, msvc, Release)
Omitting 'Usp10.lib' from link libraries.
build-macos (macos-latest, x64-osx, clang, Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-macos (macos-latest, x64-osx, clang, Release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, lukka/run-vcpkg@v10. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-macos (macos-latest, x64-osx, clang, Release): source/Core/SceneExporter/Text/TextPass.cpp#L18
no previous prototype for function 'isSerialisable' [-Wmissing-prototypes]
build-macos (macos-latest, x64-osx, clang, Release)
Unexpected UNKNOWN_READ_ACCESS on variable WIN32 in script mode.
build-macos (macos-latest, x64-osx, clang, Release)
Unexpected READ_ACCESS on variable UNIX in script mode.
build-macos (macos-latest, x64-osx, clang, Release)
Unexpected UNKNOWN_READ_ACCESS on variable WIN32 in script mode.
build-macos (macos-latest, x64-osx, clang, Release)
Unexpected UNKNOWN_READ_ACCESS on variable WIN32 in script mode.
build-macos (macos-latest, x64-osx, clang, Release)
Unexpected READ_ACCESS on variable UNIX in script mode.
build-macos (macos-latest, x64-osx, clang, Release)
Unexpected UNKNOWN_READ_ACCESS on variable WIN32 in script mode.
build-macos (macos-latest, x64-osx, clang, Release)
The following variables are not used in CMakeLists.txt: