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Clusters: Added support for lights morton codes sorting.
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Submodule RenderGraph
updated
25 files
Submodule ShaderWriter
updated
14 files
Submodule vcpkg
updated
2946 files
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18 changes: 18 additions & 0 deletions
18
include/Core/Castor3D/Render/Clustered/SortLightsMortonCode.hpp
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Original file line number | Diff line number | Diff line change |
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/* | ||
See LICENSE file in root folder | ||
*/ | ||
#ifndef ___C3D_SortLightsMortonCode_H___ | ||
#define ___C3D_SortLightsMortonCode_H___ | ||
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#include "ClusteredModule.hpp" | ||
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namespace castor3d | ||
{ | ||
C3D_API crg::FramePassArray createSortLightsMortonCodePass( crg::FramePassGroup & graph | ||
, crg::FramePass const * previousPass | ||
, RenderDevice const & device | ||
, CameraUbo const & cameraUbo | ||
, FrustumClusters & clusters ); | ||
} | ||
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#endif |
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