DragonJoker
released this
20 Apr 16:25
·
86 commits
to development
since this release
Important Changes
- Implemented clustered rendering. in #584 and #590
- Reworked light attenuation as a range. in #603
- Implemented context blocks in the scene file parser.
- Removed deferred rendering. in #605
New Features
- Implemented Mikktspace support. in #601
- Implemented colour grading. in #613
- Implemented a glTF importer. in #606
- Implemented Depth of Field. in #628
- Added support for HDR screens.
- Scene importers can now import cameras.
What's Changed
- Reworked submesh components like pass components.
- Lights: Moved shadow data in a separate buffer. in #591
- Scattering: Fixed interactions with shadows. in #592
- Upload: Reworked the way resources are uploaded to VRAM. in #595
- Particles: Fixed GPU particle system. in #596
- Events: Renamed events to have them more explicit. in #597
- Expressed FFTOcean as pass and submesh components. in #616
- Water: Implemented water as a pass component. in #615
- Render: Reworked node update to improve performances. in #624
- Loading: Added a way to prevent unnecessary passes from loading. in #594
- Loading: Reworked loading screen. in #626
- Submesh: Fixed tangents. in #604
- Textures: Reworked. in #610
Full Changelog: v0.15.0...v0.16.0