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Version 0.16.0

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@DragonJoker DragonJoker released this 20 Apr 16:25
· 86 commits to development since this release

Important Changes

  • Implemented clustered rendering. in #584 and #590
  • Reworked light attenuation as a range. in #603
  • Implemented context blocks in the scene file parser.
  • Removed deferred rendering. in #605

New Features

  • Implemented Mikktspace support. in #601
  • Implemented colour grading. in #613
  • Implemented a glTF importer. in #606
  • Implemented Depth of Field. in #628
  • Added support for HDR screens.
  • Scene importers can now import cameras.

What's Changed

  • Reworked submesh components like pass components.
  • Lights: Moved shadow data in a separate buffer. in #591
  • Scattering: Fixed interactions with shadows. in #592
  • Upload: Reworked the way resources are uploaded to VRAM. in #595
  • Particles: Fixed GPU particle system. in #596
  • Events: Renamed events to have them more explicit. in #597
  • Expressed FFTOcean as pass and submesh components. in #616
  • Water: Implemented water as a pass component. in #615
  • Render: Reworked node update to improve performances. in #624
  • Loading: Added a way to prevent unnecessary passes from loading. in #594
  • Loading: Reworked loading screen. in #626
  • Submesh: Fixed tangents. in #604
  • Textures: Reworked. in #610

Full Changelog: v0.15.0...v0.16.0