Support games in LZH archives #990
Workflow file for this run
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name: Stable Compilation | |
on: | |
push: | |
pull_request: | |
workflow_dispatch: | |
inputs: | |
git-ref: | |
description: Git Ref (Optional) | |
required: false | |
defaults: | |
run: | |
shell: bash | |
jobs: | |
docker: | |
name: ${{ matrix.image }} | |
runs-on: ubuntu-latest | |
container: | |
image: ${{ matrix.image }} | |
strategy: | |
fail-fast: false | |
matrix: | |
image: | |
- debian:10 # oldstable | CMake 3.13.4 | G++ 8.3.0 | SDL 2.0.9 | |
- ubuntu:20.04 # LTS | CMake 3.16.3 | G++ 9.3.0 | SDL 2.0.10 | |
- debian:11 # stable | CMake 3.18.4 | G++ 10.2.1 | SDL 2.0.14 | |
- ubuntu:22.04 # LTS | CMake 3.22.1 | G++ 11.2.0 | SDL 2.0.20 | |
steps: | |
- name: Cancel Previous Runs | |
uses: styfle/[email protected] | |
- name: Install dependencies | |
run: | | |
export DEBIAN_FRONTEND="noninteractive" | |
apt-get update | |
apt-get install -yqq --no-install-recommends --no-install-suggests \ | |
ca-certificates build-essential cmake ninja-build git \ | |
libicu-dev libexpat1-dev libsdl2-dev libpng-dev libpixman-1-dev \ | |
libfmt-dev libfreetype6-dev libharfbuzz-dev libmpg123-dev \ | |
libsndfile-dev libvorbis-dev libopusfile-dev libspeexdsp-dev \ | |
libdrm-dev libgbm-dev # only needed for sdl2 on debian 11 | |
- name: Clone Repository | |
uses: actions/checkout@v2 | |
if: github.event.inputs.git-ref == '' | |
- name: Clone Repository (with custom ref) | |
uses: actions/checkout@v2 | |
if: github.event.inputs.git-ref != '' | |
with: | |
ref: ${{ github.event.inputs.git-ref }} | |
- name: Compile | |
run: | | |
VER="(GA, `date +%Y-%m-%d`)" | |
cmake -G Ninja -B build . \ | |
-DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr \ | |
-DPLAYER_BUILD_LIBLCF=ON -DPLAYER_VERSION_APPEND="$VER" | |
cmake --build build | |
- name: Install | |
run: | | |
# cmake < 3.16 does not support '--install' | |
cmake --build build --target install | |
- name: Test | |
run: | | |
# make sure executable runs | |
build/easyrpg-player --version | |
# run unit tests | |
cmake --build build --target check |