- Founder of Recolude, a startup that helps game developers record players in-game to provide insight into how their application is used. Follow the progress on twitter or DM me if you have special usecases. Demo here.
- In my free time, I work on a procedural mesh editing and generation library named Polyform. A few utility libraries have spawned from it's undertaking as well that might be useful to others:
- vector - Immutable vector math library
- jbtf - GLTF-inspired JSON schema for embedding arbitrary binaries
- quill - Scheduler of operations on in-memory data
- sfm - Utilities for interacting with reconstruction data from different SFM programs
- iter - Iterator and utilities. Some inspiration from ReactiveX
- bitlib - Utilities for reading and writing binary data
👹
In another reality
Founder of @recolude
Developing for VR and all things associated
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Recolude
- sao
- https://recolude.com/
- @EliCDavis
- @[email protected]
Pinned Loading
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recolude/swagger-unity-codegen
recolude/swagger-unity-codegen PublicGenerate Unity3D client code from a swagger file
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recolude/unitpacking
recolude/unitpacking PublicA library for storing unit vectors in a representation that lends itself to saving space on disk.
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ng-conditionally-validate
ng-conditionally-validate PublicAngular 2+ service for evaluating form controls when preconditions are met
TypeScript 8
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