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Source code for Metori, my commercial game. It also contains the 'strategy engine' I wrote for it in the main branch. Check the website to play it or for more details.

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Enemby/No-Mans-Asteroids

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Hey! If you're reading this, you've downloaded the source code and assets for my game, "No Man's Asteroids". Included in these folders are things not seen in the actual game. Tons of unused graphics, some audio I didn't end up putting in (but was made for this game)

About the game

This is the prototype that became Metori, so it's pretty complex, real talk. Use of this project will likely require Unity 5.0, Monodevelop, and GIMP2.0 to be able to access all files. No Man's Asteroids is a definite 'for fun' game, but it was made for a few very real purposes:

1. I have no decent portfolio pieces, and I needed to make something I could be proud of.




2. I'm unsure of my fan following, and needed a "test release" to gage the state of things.




3. Taking it easy sometimes is extremely needed for the human psyche. This serves as a bit of a "break
for me.





If you're interested in more in-depth reasoning, Please refer to these blog posts on my site:




	- Announcing The Asteroids Game: http://enembydev.tumblr.com/post/151873041427/no-mans-asteroids-probably
	
	
	
	- The Fanbase Problem: http://enembydev.tumblr.com/post/152146126447/supplydemand-the-fanbase-problem
	
	
	
	
Thanks!

-Enemby

Use of game assets

I'll be including a specific licensing with this project on Github, but in case you're confused, on
whether you can use these assets and code in your project, please refer to these (vague) guidelines.

1. You can use any of my assets without restrictions, commercial or otherwise. In other words, any use
of these files is generally fine by me. If you're unsure, shoot me an email or tweet, and I'll let you know.



2. You must credit me in any re-release of these files, code, or assets. A link to my website (http://Enemby.com/),
or something similar to that is fine. 



3. Be excellent to eachother!




Please note that some audio in the "Sound" folder was not made by me. Please check the "Attribution" file
in that folder.

Thanks to:

1. I'll always appreciate the local utah game development community. It's important for a project to 
be able to ask for feedback and show off things without restriction, and this community served that 
purpose for me.



2. The original creators of the "Asteroids" game in 1979. (Lyle Rains, Ed Logg, and Dominic Walsh.). These
games formed the basis of what the video game industry is today, and this game especially has an interesting
history.



3. Anyone who actually read this whole thing. (That's you!)

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Source code for Metori, my commercial game. It also contains the 'strategy engine' I wrote for it in the main branch. Check the website to play it or for more details.

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