Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

8.12.1 #112

Closed
wants to merge 75 commits into from
Closed

8.12.1 #112

wants to merge 75 commits into from

Conversation

Jesus-QC
Copy link

No description provided.

Jesus-QC and others added 30 commits August 1, 2024 21:38
* AdminToy.List

* Better AdminToy::Get()

* Update EXILED/Exiled.API/Features/Toys/AdminToy.cs

Co-authored-by: IRacle <[email protected]>

* TODO

* Fix Error

* Fix2

---------

Co-authored-by: IRacle <[email protected]>
* Jailbird

* Fix

* Exception

* Fix NW moment
* Fix not returning null

* Apply suggestions from code review

Co-authored-by: Jesus QC <[email protected]>

* Little modification

---------

Co-authored-by: Jesus QC <[email protected]>
* RecontainedEventArgs more feature

* Fix Naming

* grammar

* Update RecontainedEventArgs.cs

---------

Co-authored-by: Misaka-ZeroTwo <[email protected]>
)

* Should reduce bloat code that was required years ago.

* Should reduce bloat code that was required years ago.

* Added back per Yamato's request

---------

Co-authored-by: Yamato <[email protected]>
Co-authored-by: Misaka-ZeroTwo <[email protected]>
* PR made by me

Thanks Ika for the Help on CustomAmmo/CategoryLimit

Co-Authored-By: Ika <[email protected]>

* Build error

* Added support to SCPs for escaping-related events.

* spacing

* LocalReporting Exiled should be call before NWAPI

* Optimising / More documentation on SpawningItem

* ISpawnableScp

* Use of ComponentsEqualityComparer for Dictionary

---------

Co-authored-by: Ika <[email protected]>
* fix situation when `ply == null`

* lol why

---------

Co-authored-by: IRacle <[email protected]>
* Fix Offline-mode breaking everything

* Add `offline` authentication type and append `@offline` to UserIds during offline mode

* Add offline id support to Player.Get

* Comment transpilers

---------

Co-authored-by: Yamato <[email protected]>
* Fix Armor Drop

from https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/230

* add comments

* fix scp173 and adding bug report link to summary class

fix https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/143

* Moved patches and fixed Scp173FirstKillPatch

* Add Slowness Fix

Avoid values more than 100 for effect slowness to fix https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/378

* skill issue

* skill issue (again=

---------

Co-authored-by: Yamato <[email protected]>
…to (#24)

* Fix custom role classes giving custom ammmo when they are not suppose to

* change to using EnumUtils

* Moved Ammo additions into Inventory call delayed
* `Item::::<T>Get()` and `Pickup::<T>Get()`

* Revert doc change

* Add `Hazard::Get<T>()`

* doc fix

* `Door::Get<T>()`

* AdminToy.Get<T>()

* More <T> implementation

* WeirdFix

* simplify Scp244Spawning patch and AddedComment & NO IL error

* Remove Log.info

* DroppingItem light modifiication

* Moving Item.Get inside the eventargs instead of transpiller
* FixNpcNoclip

* oups

* .

* virtual / override
…dHandcuffs event (#3)

* Update labeler.yml

* RemovingHandcuffs event

* Update UncuffReason.cs

* New event

* docs
* My scp built with no issues.. no idea why.

* Fixes issue

* Harmony suppresses NON harmony errors.

---------

Co-authored-by: Yamato <[email protected]>
* Trello Is Replaced by gitlab

* also this one

* Fix106RegenerationWithScp244

* Report To NW

* .

* Scp3114FriendlyFireFix

* Fix

* yamatotototo

* Fix

* Fix for building dev + TODO than i just seen

* Fix Undid patch

* fIX

* Fix Client Crash Issue

---------

Co-authored-by: IRacle <[email protected]>
* Add a bunch

* Fix

* Security

* Make changes

* remove unused usings

* Getting inventory

* oops

* Dev commit

* use exiled

---------

Co-authored-by: Yamato <[email protected]>
* Item Category on Pickup

* Fixed Build Error
Co-authored-by: Misaka-ZeroTwo <[email protected]>
Misfiy and others added 23 commits August 30, 2024 20:02
Add `Player::AddAmmo(Dictionary<ItemType, ushort> ammo)`
Add `Player::GrantLoadout()`
Add `Player::GrantLoadout(RoleTypeId)`
Add `GetEffect<T>()`
Add `Scp3114Role::UpdateIdentity()`
Fixed `Scp3114Role::DisguiseDuration` not being sync to client
…nds. (#78)

* Ye

* I dont need to use ``ci list registered`` only ``ci list``

* You now that ``customroles list abilities`` exist ?  no ?  yeah its because never say it the command

* Its the same for me

* Pi pi po po

* Im silly @louis1706 uwu

---------

Co-authored-by: Yamato <[email protected]>
* Probably fixes it.

* Sigh stylecop

---------

Co-authored-by: Yamato <[email protected]>
… Adding news Spawnpoints, Wrapper for Locker and added LockerType (#77)

* QoL

* Added ``RoomSpawnPoint`` for spawning things in a room with a offset property.

* Now Items will be spawned in the MapGenerated event instead of RoundStart avoiding the micro-log for spawning to many pickups in one frame.

* YES YAMATO I USE NULLEABLE

* Shut

* Done

* Created a Wrapper for Locker

* Created LockerSpawnPoint

* I NEED HELP FOR IMPLEMENTING SUPPLYLOCKER I DONT FUCKING KNOW HOW MAKE A TRANSPILER

* I hate you Yamato :D

* Boop

* Why Exiled use MONO.POSIX

* And dont use the nuget for it 💀

* Now it will compile in the page

* Removing Else if (spawnPoint is RoleSpawnPoint roleSpawnPoint) since its not necessary spawnpoint.Position does the same.

* Supressing CS0618  due the obsolet in SpawnLocationType.InsideLocker.
   * Note: SpawnLocationType.InsideLocker its only used in CustomItem.SpawnAll() so it will be fine to deleted this in futures releases.

* Fixing compile action due the warnings

* Adding support for Offset

Almost forget about this :P

* Sorry

I cant resist adding more things

* Adding support for CustomRoles

* Implementing SupplyLocker

* I literally copy the generator transpiler

* Its works i test it.

* Give me my exiled contributor role.

* LockerType enum

* Code part of the code has been taken from MER (https://github.com/Michal78900/MapEditorReborn/blob/dev/MapEditorReborn/API/Extensions/LockerExtensions.cs) - Credits to Michal, i ask him i can use it, not answer yet but if the say no i will use another way.

* SupplyLocker now have a LockerType Property to know what type of Locker is

* LockerSpawnPoint can now chose what locker want to use

* Mimimi warnings

* Re-implementing Locker API

* Re-implementing locker api of Exiled-Team/EXILED#2026

* Update EXILED/Exiled.API/Enums/LockerType.cs

Co-authored-by: Nameless <[email protected]>

* I dont like the name of ExiledLockers but

* Resolving #77 (comment)

* Resolving #77 (comment)

* Cleaning Chambers List.

* Fixing CustomWeapon

* Fixing a Bug with custom items with spawning in old SpawnLocationType.InsideLocker

* Update Map.cs

Removing blank line.

* MORE

* Added GetRandomSpawnPoint() in Chamber

* Added AddItemToSpawn((ItemType itemType, int quantity = 1, bool spawnIfIsOpen = false)) in Chamber

* Added IsOpen in chamber.

* Fixing obsolet use

* Sorry @VALERA771

* Resolve #77 (review)

* Update Exiled.Loader.csproj

* Resolving #77 (comment)

* Update MapHandler.cs

Reduce the delay on spawning items, its not necessary to be to long

* Ups

Ups

---------

Co-authored-by: Nameless <[email protected]>
* 👉👈

* suggestions

* no more bc

---------

Co-authored-by: Vladislav Popovič <[email protected]>
* 0492 appearance change fix.

* Yamato is correct, ZombieRole also inherits StandardRoleBase

* Stylecop, sigh

---------

Co-authored-by: Yamato <[email protected]>
* Npc

* Fix Build Error

* Update EXILED/Exiled.API/Features/Npc.cs

Co-authored-by: Alex Rouse <[email protected]>

* Fix for the PR

* Fix Pr

* Fixing  a small issue if the player is choosing something not ID_DEDICATED

* Fix

* forgot

---------

Co-authored-by: Alex Rouse <[email protected]>
* It gives me anxiety to use something that can be a nuget.

Co-authored-by: Yamato <[email protected]>
* fix

* oh, already made in #95
* fixes

* also
* feat: introduce plugin installation command

* fix: fix build errors

wtf was this actually
@github-actions github-actions bot added base-game-bug Bug from the main game Events labels Sep 24, 2024
@Jesus-QC Jesus-QC closed this Sep 24, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
base-game-bug Bug from the main game
Projects
None yet
Development

Successfully merging this pull request may close these issues.