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Dev fetch from master #138

Merged
merged 19 commits into from
Oct 22, 2024
Merged

Dev fetch from master #138

merged 19 commits into from
Oct 22, 2024

Commits on Sep 23, 2024

  1. 8.12 (#107)

    * uwu (#5)
    
    * AdminToy.List (#18)
    
    * AdminToy.List
    
    * Better AdminToy::Get()
    
    * Update EXILED/Exiled.API/Features/Toys/AdminToy.cs
    
    Co-authored-by: IRacle <[email protected]>
    
    * TODO
    
    * Fix Error
    
    * Fix2
    
    ---------
    
    Co-authored-by: IRacle <[email protected]>
    
    * Fix `Jailbird::WearState` (#12)
    
    * Jailbird
    
    * Fix
    
    * Exception
    
    * Fix NW moment
    
    * Porting EXILED9 RespawnedTeam event. by.VALERA771 (#27)
    
    Exiled-Team/EXILED#2386
    
    * Fix not returning null (#22)
    
    * Fix not returning null
    
    * Apply suggestions from code review
    
    Co-authored-by: Jesus QC <[email protected]>
    
    * Little modification
    
    ---------
    
    Co-authored-by: Jesus QC <[email protected]>
    
    * RecontainedEventArgs more feature (#20)
    
    * RecontainedEventArgs more feature
    
    * Fix Naming
    
    * grammar
    
    * Update RecontainedEventArgs.cs
    
    ---------
    
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    
    * InteractingScp330.cs: Reduction of bloat code from original design. (#30)
    
    * Should reduce bloat code that was required years ago.
    
    * Should reduce bloat code that was required years ago.
    
    * Added back per Yamato's request
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * IScp330Event (#11)
    
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    
    * PR than i made (#9)
    
    * PR made by me
    
    Thanks Ika for the Help on CustomAmmo/CategoryLimit
    
    Co-Authored-By: Ika <[email protected]>
    
    * Build error
    
    * Added support to SCPs for escaping-related events.
    
    * spacing
    
    * LocalReporting Exiled should be call before NWAPI
    
    * Optimising / More documentation on SpawningItem
    
    * ISpawnableScp
    
    * Use of ComponentsEqualityComparer for Dictionary
    
    ---------
    
    Co-authored-by: Ika <[email protected]>
    
    * [Events] Fix null reference (#15)
    
    * fix situation when `ply == null`
    
    * lol why
    
    ---------
    
    Co-authored-by: IRacle <[email protected]>
    
    * Offline mode support (#19)
    
    * Fix Offline-mode breaking everything
    
    * Add `offline` authentication type and append `@offline` to UserIds during offline mode
    
    * Add offline id support to Player.Get
    
    * Comment transpilers
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * Fix NW bugs (#32)
    
    * Fix Armor Drop
    
    from https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/230
    
    * add comments
    
    * fix scp173 and adding bug report link to summary class
    
    fix https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/143
    
    * Moved patches and fixed Scp173FirstKillPatch
    
    * Add Slowness Fix
    
    Avoid values more than 100 for effect slowness to fix https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/378
    
    * skill issue
    
    * skill issue (again=
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * Useless Event (939 Placed Amnestic Cloud) (#40)
    
    * Fix custom role classes giving custom ammo when they are not suppose to (#24)
    
    * Fix custom role classes giving custom ammmo when they are not suppose to
    
    * change to using EnumUtils
    
    * Moved Ammo additions into Inventory call delayed
    
    * `Item::<T>Get()` and `Pickup::<T>Get()` (#17)
    
    * `Item::::<T>Get()` and `Pickup::<T>Get()`
    
    * Revert doc change
    
    * Add `Hazard::Get<T>()`
    
    * doc fix
    
    * `Door::Get<T>()`
    
    * AdminToy.Get<T>()
    
    * More <T> implementation
    
    * WeirdFix
    
    * simplify Scp244Spawning patch and AddedComment & NO IL error
    
    * Remove Log.info
    
    * DroppingItem light modifiication
    
    * Moving Item.Get inside the eventargs instead of transpiller
    
    * FixNpcNoclip (#34)
    
    * FixNpcNoclip
    
    * oups
    
    * .
    
    * virtual / override
    
    * Implements more patches for RemovingHandcuffs event and adding RemovedHandcuffs event (#3)
    
    * Update labeler.yml
    
    * RemovingHandcuffs event
    
    * Update UncuffReason.cs
    
    * New event
    
    * docs
    
    * Interacting scp330 compile fix (#43)
    
    * My scp built with no issues.. no idea why.
    
    * Fixes issue
    
    * Harmony suppresses NON harmony errors.
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * Trello is no more & more NW Fix & Fix IL Code on dev (#28)
    
    * Trello Is Replaced by gitlab
    
    * also this one
    
    * Fix106RegenerationWithScp244
    
    * Report To NW
    
    * .
    
    * Scp3114FriendlyFireFix
    
    * Fix
    
    * yamatotototo
    
    * Fix
    
    * Fix for building dev + TODO than i just seen
    
    * Fix Undid patch
    
    * fIX
    
    * Fix Client Crash Issue
    
    ---------
    
    Co-authored-by: IRacle <[email protected]>
    
    * Additions (#29)
    
    * Add a bunch
    
    * Fix
    
    * Security
    
    * Make changes
    
    * remove unused usings
    
    * Getting inventory
    
    * oops
    
    * Dev commit
    
    * use exiled
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * `[EXILED::API]` Pickup::Category (#46)
    
    * Item Category on Pickup
    
    * Fixed Build Error
    
    * Fix (#50)
    
    * `[Exiled::API]` Removing breaking changes (#54)
    
    Co-authored-by: Nameless <[email protected]>
    
    * `Scp330` sound fix (#55)
    
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    
    * Fix Npc (#58)
    
    * Fix breaking change (#61)
    
    Fix a breaking change in #9
    
    * Version bump
    
    * 💀💀💀
    
    * `SendStaffMessage` fix
    
    * Added the SCP-079 Recontaining event (#21)
    
    * added the RecontainingEvent with the patch
    
    * Fixed constructors
    
    * consistency
    
    * fixed logic skill issue
    
    * Removed "useless" constructor
    
    * corrected the typo
    
    * fixed some typo
    
    * final edit for the final request
    
    * Apply suggestions from code review
    
    * Apply suggestions from code review
    
    Co-authored-by: VALERA771 <[email protected]>
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    Co-authored-by: VALERA771 <[email protected]>
    
    * `[EXILED::API]` Adding SpawnMice (#47)
    
    * Mouse Spawner
    
    * Changes to make it public
    
    * Optimization
    
    * Finally can i spawn rats?
    
    * Fix adding throw and changing the error that throws
    
    ---------
    
    Co-authored-by: VALERA771 <[email protected]>
    
    * `[EXILED::API]` Adding ScaleNetworkIdentityObject (#49)
    
    * Revert "💀💀💀"
    
    This reverts commit 904865e.
    
    * `[EXILED::API]` Adding SendFakeSceneLoading (#45)
    
    * Added ScenesType and Corrisponding Methods for the Server and Player
    
    * Fixing Building Error
    
    * Applied the Change request
    
    * Changes requested by Yamato made
    
    * Fixed Building Errors
    
    * Fix build
    
    ---------
    
    Co-authored-by: VALERA771 <[email protected]>
    
    * scp018projectile (#73)
    
    * 😱😎🙂💀😈 (#51)
    
    * Разрабы дауны😱😎🙂💀😈
    
    * new better `SendFakeSyncVar` method
    
    * ililililililil
    
    * c
    
    * `KeycardPickup.Permissions` now is not joke (#70)
    
    * `[Exiled::Events]` `Unbanning` and `Unbanned` events (#68)
    
    * 🐱‍👤🐱‍👤🐱‍👤
    
    * some fixes
    
    * fix
    
    * ☠️💀💀💀☠️💀
    
    Co-authored-by: IRacle <[email protected]>
    
    ---------
    
    Co-authored-by: IRacle <[email protected]>
    
    * `[EXILED::API]` Adding StaminaRegenMultiplier (BodyArmor) (#71)
    
    * First push
    
    * using removed
    
    * Added to the pickup
    
    * Forgot to add to Armor (not pickup)
    
    * Fix Build error
    
    * Simplification
    
    * `[EXILED::API]` Adding MoveNetworkIdentityObject (#48)
    
    * MoveNetworkObject Added
    
    * fix builds
    
    * Fix Builds
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * `[EXILED::EVENTS]` Adding PlayingAudioLog 69 PR (#69) 
    
    * Audio log event
    
    * Mistakes
    
    * Fix build errors
    
    * Update EXILED/Exiled.Events/Patches/Events/Player/PlayingAudioLog.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * Update EXILED/Exiled.Events/EventArgs/Player/PlayingAudioLogEventArgs.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * Update EXILED/Exiled.Events/EventArgs/Player/PlayingAudioLogEventArgs.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * Update EXILED/Exiled.Events/EventArgs/Player/PlayingAudioLogEventArgs.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * Update EXILED/Exiled.Events/EventArgs/Player/PlayingAudioLogEventArgs.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * 🧠💭😔😞📉😭🤔➡️🧑‍⚕️💬💊📈😌
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * `RecontainedWhenNoScps` feature (#16)
    
    * `[EXILED::EVENTS]` Fixing bug report n.396 (#59)
    
    * Fix
    
    * Added the Bug report
    
    * feat: Added IsDecontaminationEnabled property (#82)
    
    * Multiple change (UwU) (#79)
    
    Add `Player::AddAmmo(Dictionary<ItemType, ushort> ammo)`
    Add `Player::GrantLoadout()`
    Add `Player::GrantLoadout(RoleTypeId)`
    Add `GetEffect<T>()`
    Add `Scp3114Role::UpdateIdentity()`
    Fixed `Scp3114Role::DisguiseDuration` not being sync to client
    
    * ``[Exiled::CustomRoles]`` ``[Exiled::CustomItems]`` QoL in List commands. (#78)
    
    * Ye
    
    * I dont need to use ``ci list registered`` only ``ci list``
    
    * You now that ``customroles list abilities`` exist ?  no ?  yeah its because never say it the command
    
    * Its the same for me
    
    * Pi pi po po
    
    * Im silly @louis1706 uwu
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * DroppingScp330 Event Fix. (#83)
    
    * Probably fixes it.
    
    * Sigh stylecop
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * ``[Exiled::CustomItems]`` ``[Exiled::API]`` ``[Exiled::CustomRoles]`` Adding news Spawnpoints, Wrapper for Locker and added LockerType (#77)
    
    * QoL
    
    * Added ``RoomSpawnPoint`` for spawning things in a room with a offset property.
    
    * Now Items will be spawned in the MapGenerated event instead of RoundStart avoiding the micro-log for spawning to many pickups in one frame.
    
    * YES YAMATO I USE NULLEABLE
    
    * Shut
    
    * Done
    
    * Created a Wrapper for Locker
    
    * Created LockerSpawnPoint
    
    * I NEED HELP FOR IMPLEMENTING SUPPLYLOCKER I DONT FUCKING KNOW HOW MAKE A TRANSPILER
    
    * I hate you Yamato :D
    
    * Boop
    
    * Why Exiled use MONO.POSIX
    
    * And dont use the nuget for it 💀
    
    * Now it will compile in the page
    
    * Removing Else if (spawnPoint is RoleSpawnPoint roleSpawnPoint) since its not necessary spawnpoint.Position does the same.
    
    * Supressing CS0618  due the obsolet in SpawnLocationType.InsideLocker.
       * Note: SpawnLocationType.InsideLocker its only used in CustomItem.SpawnAll() so it will be fine to deleted this in futures releases.
    
    * Fixing compile action due the warnings
    
    * Adding support for Offset
    
    Almost forget about this :P
    
    * Sorry
    
    I cant resist adding more things
    
    * Adding support for CustomRoles
    
    * Implementing SupplyLocker
    
    * I literally copy the generator transpiler
    
    * Its works i test it.
    
    * Give me my exiled contributor role.
    
    * LockerType enum
    
    * Code part of the code has been taken from MER (https://github.com/Michal78900/MapEditorReborn/blob/dev/MapEditorReborn/API/Extensions/LockerExtensions.cs) - Credits to Michal, i ask him i can use it, not answer yet but if the say no i will use another way.
    
    * SupplyLocker now have a LockerType Property to know what type of Locker is
    
    * LockerSpawnPoint can now chose what locker want to use
    
    * Mimimi warnings
    
    * Re-implementing Locker API
    
    * Re-implementing locker api of Exiled-Team/EXILED#2026
    
    * Update EXILED/Exiled.API/Enums/LockerType.cs
    
    Co-authored-by: Nameless <[email protected]>
    
    * I dont like the name of ExiledLockers but
    
    * Resolving #77 (comment)
    
    * Resolving #77 (comment)
    
    * Cleaning Chambers List.
    
    * Fixing CustomWeapon
    
    * Fixing a Bug with custom items with spawning in old SpawnLocationType.InsideLocker
    
    * Update Map.cs
    
    Removing blank line.
    
    * MORE
    
    * Added GetRandomSpawnPoint() in Chamber
    
    * Added AddItemToSpawn((ItemType itemType, int quantity = 1, bool spawnIfIsOpen = false)) in Chamber
    
    * Added IsOpen in chamber.
    
    * Fixing obsolet use
    
    * Sorry @VALERA771
    
    * Resolve #77 (review)
    
    * Update Exiled.Loader.csproj
    
    * Resolving #77 (comment)
    
    * Update MapHandler.cs
    
    Reduce the delay on spawning items, its not necessary to be to long
    
    * Ups
    
    Ups
    
    ---------
    
    Co-authored-by: Nameless <[email protected]>
    
    * `[Exiled::API]` Adding new properties for `FpcRole` (#65)
    
    * 👉👈
    
    * suggestions
    
    * no more bc
    
    ---------
    
    Co-authored-by: Vladislav Popovič <[email protected]>
    
    * Update programs.yml
    
    * Scp0492 change apperance fix (#87)
    
    * 0492 appearance change fix.
    
    * Yamato is correct, ZombieRole also inherits StandardRoleBase
    
    * Stylecop, sigh
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * Add plugin website
    
    * fix (#95)
    
    * Replace with exiled wrapper class (#94)
    
    * Fix Role NRE (#66)
    
    * `[Exiled::API]` New way to register parent commands (#74)
    
    * uwu
    
    * optimising
    
    * Allow `ID_Dedicated`/`null` for `Npc.UserId` Parameter (#75)
    
    * Npc
    
    * Fix Build Error
    
    * Update EXILED/Exiled.API/Features/Npc.cs
    
    Co-authored-by: Alex Rouse <[email protected]>
    
    * Fix for the PR
    
    * Fix Pr
    
    * Fixing  a small issue if the player is choosing something not ID_DEDICATED
    
    * Fix
    
    * forgot
    
    ---------
    
    Co-authored-by: Alex Rouse <[email protected]>
    
    * Update Exiled.Loader.csproj (#80)
    
    * It gives me anxiety to use something that can be a nuget.
    
    Co-authored-by: Yamato <[email protected]>
    
    * [Events] Fix crash (#96)
    
    * fix
    
    * oh, already made in #95
    
    * Random fixes (#103)
    
    * fixes
    
    * also
    
    * Adding Turning On All Lights (#105)
    
    * `[EXILED::Events]` Introduce `hub install` command (#101)
    
    * feat: introduce plugin installation command
    
    * fix: fix build errors
    
    wtf was this actually
    
    * version bump
    
    ---------
    
    Co-authored-by: VALERA771 <[email protected]>
    Co-authored-by: Yamato <[email protected]>
    Co-authored-by: IRacle <[email protected]>
    Co-authored-by: 永安404 <[email protected]>
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    Co-authored-by: X <[email protected]>
    Co-authored-by: Ika <[email protected]>
    Co-authored-by: IRacle <[email protected]>
    Co-authored-by: x3rt <[email protected]>
    Co-authored-by: sky <[email protected]>
    Co-authored-by: TtroubleTT <[email protected]>
    Co-authored-by: Nameless <[email protected]>
    Co-authored-by: ZeroTwo <[email protected]>
    Co-authored-by: FoxWorn3365 <[email protected]>
    Co-authored-by: DrBright <[email protected]>
    Co-authored-by: SrLicht <[email protected]>
    Co-authored-by: Vladislav Popovič <[email protected]>
    Co-authored-by: Alex Rouse <[email protected]>
    Co-authored-by: Joseph <[email protected]>
    Co-authored-by: Panikorovskii Vladislav <[email protected]>
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  2. Update README.md

    Jesus-QC authored Sep 23, 2024
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    Misaka-ZeroTwo authored Sep 23, 2024
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  4. Update push_nuget.yml

    Misaka-ZeroTwo authored Sep 23, 2024
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Commits on Sep 24, 2024

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  2. versioning

    Jesus-QC authored Sep 24, 2024
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  3. dev fetching (#113)

    * 8.12 (#107)
    
    * uwu (#5)
    
    * AdminToy.List (#18)
    
    * AdminToy.List
    
    * Better AdminToy::Get()
    
    * Update EXILED/Exiled.API/Features/Toys/AdminToy.cs
    
    Co-authored-by: IRacle <[email protected]>
    
    * TODO
    
    * Fix Error
    
    * Fix2
    
    ---------
    
    Co-authored-by: IRacle <[email protected]>
    
    * Fix `Jailbird::WearState` (#12)
    
    * Jailbird
    
    * Fix
    
    * Exception
    
    * Fix NW moment
    
    * Porting EXILED9 RespawnedTeam event. by.VALERA771 (#27)
    
    Exiled-Team/EXILED#2386
    
    * Fix not returning null (#22)
    
    * Fix not returning null
    
    * Apply suggestions from code review
    
    Co-authored-by: Jesus QC <[email protected]>
    
    * Little modification
    
    ---------
    
    Co-authored-by: Jesus QC <[email protected]>
    
    * RecontainedEventArgs more feature (#20)
    
    * RecontainedEventArgs more feature
    
    * Fix Naming
    
    * grammar
    
    * Update RecontainedEventArgs.cs
    
    ---------
    
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    
    * InteractingScp330.cs: Reduction of bloat code from original design. (#30)
    
    * Should reduce bloat code that was required years ago.
    
    * Should reduce bloat code that was required years ago.
    
    * Added back per Yamato's request
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * IScp330Event (#11)
    
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    
    * PR than i made (#9)
    
    * PR made by me
    
    Thanks Ika for the Help on CustomAmmo/CategoryLimit
    
    Co-Authored-By: Ika <[email protected]>
    
    * Build error
    
    * Added support to SCPs for escaping-related events.
    
    * spacing
    
    * LocalReporting Exiled should be call before NWAPI
    
    * Optimising / More documentation on SpawningItem
    
    * ISpawnableScp
    
    * Use of ComponentsEqualityComparer for Dictionary
    
    ---------
    
    Co-authored-by: Ika <[email protected]>
    
    * [Events] Fix null reference (#15)
    
    * fix situation when `ply == null`
    
    * lol why
    
    ---------
    
    Co-authored-by: IRacle <[email protected]>
    
    * Offline mode support (#19)
    
    * Fix Offline-mode breaking everything
    
    * Add `offline` authentication type and append `@offline` to UserIds during offline mode
    
    * Add offline id support to Player.Get
    
    * Comment transpilers
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * Fix NW bugs (#32)
    
    * Fix Armor Drop
    
    from https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/230
    
    * add comments
    
    * fix scp173 and adding bug report link to summary class
    
    fix https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/143
    
    * Moved patches and fixed Scp173FirstKillPatch
    
    * Add Slowness Fix
    
    Avoid values more than 100 for effect slowness to fix https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/378
    
    * skill issue
    
    * skill issue (again=
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * Useless Event (939 Placed Amnestic Cloud) (#40)
    
    * Fix custom role classes giving custom ammo when they are not suppose to (#24)
    
    * Fix custom role classes giving custom ammmo when they are not suppose to
    
    * change to using EnumUtils
    
    * Moved Ammo additions into Inventory call delayed
    
    * `Item::<T>Get()` and `Pickup::<T>Get()` (#17)
    
    * `Item::::<T>Get()` and `Pickup::<T>Get()`
    
    * Revert doc change
    
    * Add `Hazard::Get<T>()`
    
    * doc fix
    
    * `Door::Get<T>()`
    
    * AdminToy.Get<T>()
    
    * More <T> implementation
    
    * WeirdFix
    
    * simplify Scp244Spawning patch and AddedComment & NO IL error
    
    * Remove Log.info
    
    * DroppingItem light modifiication
    
    * Moving Item.Get inside the eventargs instead of transpiller
    
    * FixNpcNoclip (#34)
    
    * FixNpcNoclip
    
    * oups
    
    * .
    
    * virtual / override
    
    * Implements more patches for RemovingHandcuffs event and adding RemovedHandcuffs event (#3)
    
    * Update labeler.yml
    
    * RemovingHandcuffs event
    
    * Update UncuffReason.cs
    
    * New event
    
    * docs
    
    * Interacting scp330 compile fix (#43)
    
    * My scp built with no issues.. no idea why.
    
    * Fixes issue
    
    * Harmony suppresses NON harmony errors.
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * Trello is no more & more NW Fix & Fix IL Code on dev (#28)
    
    * Trello Is Replaced by gitlab
    
    * also this one
    
    * Fix106RegenerationWithScp244
    
    * Report To NW
    
    * .
    
    * Scp3114FriendlyFireFix
    
    * Fix
    
    * yamatotototo
    
    * Fix
    
    * Fix for building dev + TODO than i just seen
    
    * Fix Undid patch
    
    * fIX
    
    * Fix Client Crash Issue
    
    ---------
    
    Co-authored-by: IRacle <[email protected]>
    
    * Additions (#29)
    
    * Add a bunch
    
    * Fix
    
    * Security
    
    * Make changes
    
    * remove unused usings
    
    * Getting inventory
    
    * oops
    
    * Dev commit
    
    * use exiled
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * `[EXILED::API]` Pickup::Category (#46)
    
    * Item Category on Pickup
    
    * Fixed Build Error
    
    * Fix (#50)
    
    * `[Exiled::API]` Removing breaking changes (#54)
    
    Co-authored-by: Nameless <[email protected]>
    
    * `Scp330` sound fix (#55)
    
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    
    * Fix Npc (#58)
    
    * Fix breaking change (#61)
    
    Fix a breaking change in #9
    
    * Version bump
    
    * 💀💀💀
    
    * `SendStaffMessage` fix
    
    * Added the SCP-079 Recontaining event (#21)
    
    * added the RecontainingEvent with the patch
    
    * Fixed constructors
    
    * consistency
    
    * fixed logic skill issue
    
    * Removed "useless" constructor
    
    * corrected the typo
    
    * fixed some typo
    
    * final edit for the final request
    
    * Apply suggestions from code review
    
    * Apply suggestions from code review
    
    Co-authored-by: VALERA771 <[email protected]>
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    Co-authored-by: VALERA771 <[email protected]>
    
    * `[EXILED::API]` Adding SpawnMice (#47)
    
    * Mouse Spawner
    
    * Changes to make it public
    
    * Optimization
    
    * Finally can i spawn rats?
    
    * Fix adding throw and changing the error that throws
    
    ---------
    
    Co-authored-by: VALERA771 <[email protected]>
    
    * `[EXILED::API]` Adding ScaleNetworkIdentityObject (#49)
    
    * Revert "💀💀💀"
    
    This reverts commit 904865e.
    
    * `[EXILED::API]` Adding SendFakeSceneLoading (#45)
    
    * Added ScenesType and Corrisponding Methods for the Server and Player
    
    * Fixing Building Error
    
    * Applied the Change request
    
    * Changes requested by Yamato made
    
    * Fixed Building Errors
    
    * Fix build
    
    ---------
    
    Co-authored-by: VALERA771 <[email protected]>
    
    * scp018projectile (#73)
    
    * 😱😎🙂💀😈 (#51)
    
    * Разрабы дауны😱😎🙂💀😈
    
    * new better `SendFakeSyncVar` method
    
    * ililililililil
    
    * c
    
    * `KeycardPickup.Permissions` now is not joke (#70)
    
    * `[Exiled::Events]` `Unbanning` and `Unbanned` events (#68)
    
    * 🐱‍👤🐱‍👤🐱‍👤
    
    * some fixes
    
    * fix
    
    * ☠️💀💀💀☠️💀
    
    Co-authored-by: IRacle <[email protected]>
    
    ---------
    
    Co-authored-by: IRacle <[email protected]>
    
    * `[EXILED::API]` Adding StaminaRegenMultiplier (BodyArmor) (#71)
    
    * First push
    
    * using removed
    
    * Added to the pickup
    
    * Forgot to add to Armor (not pickup)
    
    * Fix Build error
    
    * Simplification
    
    * `[EXILED::API]` Adding MoveNetworkIdentityObject (#48)
    
    * MoveNetworkObject Added
    
    * fix builds
    
    * Fix Builds
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * `[EXILED::EVENTS]` Adding PlayingAudioLog 69 PR (#69) 
    
    * Audio log event
    
    * Mistakes
    
    * Fix build errors
    
    * Update EXILED/Exiled.Events/Patches/Events/Player/PlayingAudioLog.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * Update EXILED/Exiled.Events/EventArgs/Player/PlayingAudioLogEventArgs.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * Update EXILED/Exiled.Events/EventArgs/Player/PlayingAudioLogEventArgs.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * Update EXILED/Exiled.Events/EventArgs/Player/PlayingAudioLogEventArgs.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * Update EXILED/Exiled.Events/EventArgs/Player/PlayingAudioLogEventArgs.cs
    
    Co-authored-by: Yamato <[email protected]>
    
    * 🧠💭😔😞📉😭🤔➡️🧑‍⚕️💬💊📈😌
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * `RecontainedWhenNoScps` feature (#16)
    
    * `[EXILED::EVENTS]` Fixing bug report n.396 (#59)
    
    * Fix
    
    * Added the Bug report
    
    * feat: Added IsDecontaminationEnabled property (#82)
    
    * Multiple change (UwU) (#79)
    
    Add `Player::AddAmmo(Dictionary<ItemType, ushort> ammo)`
    Add `Player::GrantLoadout()`
    Add `Player::GrantLoadout(RoleTypeId)`
    Add `GetEffect<T>()`
    Add `Scp3114Role::UpdateIdentity()`
    Fixed `Scp3114Role::DisguiseDuration` not being sync to client
    
    * ``[Exiled::CustomRoles]`` ``[Exiled::CustomItems]`` QoL in List commands. (#78)
    
    * Ye
    
    * I dont need to use ``ci list registered`` only ``ci list``
    
    * You now that ``customroles list abilities`` exist ?  no ?  yeah its because never say it the command
    
    * Its the same for me
    
    * Pi pi po po
    
    * Im silly @louis1706 uwu
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * DroppingScp330 Event Fix. (#83)
    
    * Probably fixes it.
    
    * Sigh stylecop
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * ``[Exiled::CustomItems]`` ``[Exiled::API]`` ``[Exiled::CustomRoles]`` Adding news Spawnpoints, Wrapper for Locker and added LockerType (#77)
    
    * QoL
    
    * Added ``RoomSpawnPoint`` for spawning things in a room with a offset property.
    
    * Now Items will be spawned in the MapGenerated event instead of RoundStart avoiding the micro-log for spawning to many pickups in one frame.
    
    * YES YAMATO I USE NULLEABLE
    
    * Shut
    
    * Done
    
    * Created a Wrapper for Locker
    
    * Created LockerSpawnPoint
    
    * I NEED HELP FOR IMPLEMENTING SUPPLYLOCKER I DONT FUCKING KNOW HOW MAKE A TRANSPILER
    
    * I hate you Yamato :D
    
    * Boop
    
    * Why Exiled use MONO.POSIX
    
    * And dont use the nuget for it 💀
    
    * Now it will compile in the page
    
    * Removing Else if (spawnPoint is RoleSpawnPoint roleSpawnPoint) since its not necessary spawnpoint.Position does the same.
    
    * Supressing CS0618  due the obsolet in SpawnLocationType.InsideLocker.
       * Note: SpawnLocationType.InsideLocker its only used in CustomItem.SpawnAll() so it will be fine to deleted this in futures releases.
    
    * Fixing compile action due the warnings
    
    * Adding support for Offset
    
    Almost forget about this :P
    
    * Sorry
    
    I cant resist adding more things
    
    * Adding support for CustomRoles
    
    * Implementing SupplyLocker
    
    * I literally copy the generator transpiler
    
    * Its works i test it.
    
    * Give me my exiled contributor role.
    
    * LockerType enum
    
    * Code part of the code has been taken from MER (https://github.com/Michal78900/MapEditorReborn/blob/dev/MapEditorReborn/API/Extensions/LockerExtensions.cs) - Credits to Michal, i ask him i can use it, not answer yet but if the say no i will use another way.
    
    * SupplyLocker now have a LockerType Property to know what type of Locker is
    
    * LockerSpawnPoint can now chose what locker want to use
    
    * Mimimi warnings
    
    * Re-implementing Locker API
    
    * Re-implementing locker api of Exiled-Team/EXILED#2026
    
    * Update EXILED/Exiled.API/Enums/LockerType.cs
    
    Co-authored-by: Nameless <[email protected]>
    
    * I dont like the name of ExiledLockers but
    
    * Resolving #77 (comment)
    
    * Resolving #77 (comment)
    
    * Cleaning Chambers List.
    
    * Fixing CustomWeapon
    
    * Fixing a Bug with custom items with spawning in old SpawnLocationType.InsideLocker
    
    * Update Map.cs
    
    Removing blank line.
    
    * MORE
    
    * Added GetRandomSpawnPoint() in Chamber
    
    * Added AddItemToSpawn((ItemType itemType, int quantity = 1, bool spawnIfIsOpen = false)) in Chamber
    
    * Added IsOpen in chamber.
    
    * Fixing obsolet use
    
    * Sorry @VALERA771
    
    * Resolve #77 (review)
    
    * Update Exiled.Loader.csproj
    
    * Resolving #77 (comment)
    
    * Update MapHandler.cs
    
    Reduce the delay on spawning items, its not necessary to be to long
    
    * Ups
    
    Ups
    
    ---------
    
    Co-authored-by: Nameless <[email protected]>
    
    * `[Exiled::API]` Adding new properties for `FpcRole` (#65)
    
    * 👉👈
    
    * suggestions
    
    * no more bc
    
    ---------
    
    Co-authored-by: Vladislav Popovič <[email protected]>
    
    * Update programs.yml
    
    * Scp0492 change apperance fix (#87)
    
    * 0492 appearance change fix.
    
    * Yamato is correct, ZombieRole also inherits StandardRoleBase
    
    * Stylecop, sigh
    
    ---------
    
    Co-authored-by: Yamato <[email protected]>
    
    * Add plugin website
    
    * fix (#95)
    
    * Replace with exiled wrapper class (#94)
    
    * Fix Role NRE (#66)
    
    * `[Exiled::API]` New way to register parent commands (#74)
    
    * uwu
    
    * optimising
    
    * Allow `ID_Dedicated`/`null` for `Npc.UserId` Parameter (#75)
    
    * Npc
    
    * Fix Build Error
    
    * Update EXILED/Exiled.API/Features/Npc.cs
    
    Co-authored-by: Alex Rouse <[email protected]>
    
    * Fix for the PR
    
    * Fix Pr
    
    * Fixing  a small issue if the player is choosing something not ID_DEDICATED
    
    * Fix
    
    * forgot
    
    ---------
    
    Co-authored-by: Alex Rouse <[email protected]>
    
    * Update Exiled.Loader.csproj (#80)
    
    * It gives me anxiety to use something that can be a nuget.
    
    Co-authored-by: Yamato <[email protected]>
    
    * [Events] Fix crash (#96)
    
    * fix
    
    * oh, already made in #95
    
    * Random fixes (#103)
    
    * fixes
    
    * also
    
    * Adding Turning On All Lights (#105)
    
    * `[EXILED::Events]` Introduce `hub install` command (#101)
    
    * feat: introduce plugin installation command
    
    * fix: fix build errors
    
    wtf was this actually
    
    * version bump
    
    ---------
    
    Co-authored-by: VALERA771 <[email protected]>
    Co-authored-by: Yamato <[email protected]>
    Co-authored-by: IRacle <[email protected]>
    Co-authored-by: 永安404 <[email protected]>
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    Co-authored-by: X <[email protected]>
    Co-authored-by: Ika <[email protected]>
    Co-authored-by: IRacle <[email protected]>
    Co-authored-by: x3rt <[email protected]>
    Co-authored-by: sky <[email protected]>
    Co-authored-by: TtroubleTT <[email protected]>
    Co-authored-by: Nameless <[email protected]>
    Co-authored-by: ZeroTwo <[email protected]>
    Co-authored-by: FoxWorn3365 <[email protected]>
    Co-authored-by: DrBright <[email protected]>
    Co-authored-by: SrLicht <[email protected]>
    Co-authored-by: Vladislav Popovič <[email protected]>
    Co-authored-by: Alex Rouse <[email protected]>
    Co-authored-by: Joseph <[email protected]>
    Co-authored-by: Panikorovskii Vladislav <[email protected]>
    
    * Update README.md
    
    * Update push_nuget.yml
    
    * Update push_nuget.yml
    
    ---------
    
    Co-authored-by: VALERA771 <[email protected]>
    Co-authored-by: Yamato <[email protected]>
    Co-authored-by: IRacle <[email protected]>
    Co-authored-by: 永安404 <[email protected]>
    Co-authored-by: Misaka-ZeroTwo <[email protected]>
    Co-authored-by: X <[email protected]>
    Co-authored-by: Ika <[email protected]>
    Co-authored-by: IRacle <[email protected]>
    Co-authored-by: x3rt <[email protected]>
    Co-authored-by: sky <[email protected]>
    Co-authored-by: TtroubleTT <[email protected]>
    Co-authored-by: Nameless <[email protected]>
    Co-authored-by: ZeroTwo <[email protected]>
    Co-authored-by: FoxWorn3365 <[email protected]>
    Co-authored-by: DrBright <[email protected]>
    Co-authored-by: SrLicht <[email protected]>
    Co-authored-by: Vladislav Popovič <[email protected]>
    Co-authored-by: Alex Rouse <[email protected]>
    Co-authored-by: Joseph <[email protected]>
    Co-authored-by: Panikorovskii Vladislav <[email protected]>
    21 people committed Sep 24, 2024
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  4. Fix version

    Misaka-ZeroTwo committed Sep 24, 2024
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  5. Fix keycard throw interaction

    IRacle1 authored and Misaka-ZeroTwo committed Sep 24, 2024
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  6. Version bump

    Misaka-ZeroTwo committed Sep 24, 2024
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Commits on Sep 28, 2024

  1. Update Exiled.nuspec

    Jesus-QC authored Sep 28, 2024
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  2. Nuget Fix (#121)

    * Update dev.yml
    * Update main.yml
    * Update push_nuget.yml
    * Update release.yml
    Jesus-QC authored Sep 28, 2024
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  3. Add files via upload

    Jesus-QC authored Sep 28, 2024
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  4. Updated Nuget Icon

    Jesus-QC authored Sep 28, 2024
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  5. new png

    Jesus-QC authored Sep 28, 2024
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Commits on Oct 6, 2024

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  2. Update docs.yml

    Removed redundant step
    Misaka-ZeroTwo authored Oct 6, 2024
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Commits on Oct 7, 2024

  1. nuget rename (#131)

    * nugget again
    
    * Update dev.yml
    
    * Update main.yml
    
    * Update push_nuget.yml
    
    * Update release.yml
    Jesus-QC authored Oct 7, 2024
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Commits on Oct 21, 2024

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