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- (#5883) Allow Chrono Dampener to fire immediately when a unit comes into range. | ||
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Previously, Chrono was synced to game time to prevent stunlocking. Now, units have a cooldown before they can be stunned by any Chrono, which prevents stunlocking while allowing the new Chrono to be more responsive. |
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- (#5883) Fix Chrono Dampener's visual effect not scaling with gun range upgrades. | ||
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- (#5883) Fix the initial stun effects of Chrono Dampener and make it a flash of energy when a unit gets stunned. |
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- (#5883) Make Chrono Dampener fire rate, stun categories, and range adjustable with blueprint values. Range is also adjustable with `UnitWeapon:ChangeMaxRadius`. |