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Only copies and paste the states and their connections between each other, so it doesn't include connections that have no end/start state.
Would be useful for reusing some logic, might be troublesome to carry over references, for example if you're referencing the NPC Component inside a state it shouldn't copy that reference but instead reference the NPC Component on the new state machine where this was pasted.
Just a thought :)
The text was updated successfully, but these errors were encountered:
Only copies and paste the states and their connections between each other, so it doesn't include connections that have no end/start state.
Would be useful for reusing some logic, might be troublesome to carry over references, for example if you're referencing the NPC Component inside a state it shouldn't copy that reference but instead reference the NPC Component on the new state machine where this was pasted.
Just a thought :)
The text was updated successfully, but these errors were encountered: