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Combination of Governments Expanded, Missions Expanded and Ideas Variation

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excelmakesbelhappypack

Installation instructions:

  • Go to the Releases page and download the latest release.
  • Go to %HOMEPATH%\Documents\Paradox Interactive\Europa Universalis IV\mod on your hard drive. The folder named "mod" might not exist. If so, create it.
  • Unpack the .zip into the mod folder.
  • Enable the mod in your game launcher and enjoy the game!

Changelog:

V0.30 Latest Patch

  • Mod has now been updated with the latest updates and works with 1.30 Austria version

V0.2.7.3 American Trade

  • Development Ideas MTTH modified:
    • MTTH is tied directly to dev cost modifiers
    • -50% dev cost is twice as likely to fire
    • +100% dev cost is half as likely to fire
    • Removed MTTH modifiers: prosperity and stability
  • Further minor tweaks to American trade map
    • Added a Pacific Islands Trade Node, rework of East Asia and Pacific trade nodes
  • All mission triggers now properly use the new mod buildings

V0.2.7.2 American Trade

  • Trade: Major historical rework of American Trade Nodes finished:
    • Nodes shifted, restructured and renamed.
    • Additional connection: Philippines -> Caribbean.
    • Additional connection: Great Lakes -> Mississippi.
    • Trade map reworked with path improvements.
  • AI: Hard Mode bonuses now scale with Current Age.
  • AI: Hard Mode bonuses redesigned slightly to be have an impact on more areas.
  • AI: Fierce Negotiators no longer get -10 impact on peace deals bonus.
  • Tech: Tech 30 and 31 grant a new idea group each.
  • Events: 'Sack of X' event no longer happens when unsieging your own cities.
  • Events: 'Sack of X' event now triggers only below 20% professionalism.
  • Features: Decision to grant new subjects the overlord's ideas added.
  • Balance: Raiding and looting impact on devastation lowered.
  • Other: A reasonable amount of other minor bug and glitch fixes.

V0.2.7.1 American Trade

  • Trade: Added historical trade node connections in the Americas:
    • st_lawrence to chesapeake
    • james_bay to north_sea
    • chesapeake to caribbean_trade
    • brazil to caribbean_trade
    • patagonia to lima
    • caribbean_trade to english_channel (check changelog.txt for a link to a visualization)
  • Estates: The Interactions unlocked via ideas now give just flat 10 loyalty.
  • Ideas: Republican no longer gives max absolutism. Replaced with Diplomats +1.
  • AI: Will now take up to 5 loans to build regular troops if needed.
  • AI: Will now do all vanilla Estate Interactions if needed.
  • AI: Adjusted logic in building forts.
  • AI: Will evaluate Anglican Faith Aspects better.
  • UX: Streamlining of the start_of_game experience.
  • UI: Fixed Scrollbar for Macro Builder.
  • UI: You can now properly save Army Templates.
  • Flavor: New text for rebalanced idea groups. Now with 90% more alliteration.
  • Other: A reasonable amount of other minor bug and glitch fixes.

V0.2.6 Estates

  • AI will now do the Clergy, Nobility, Burghers, Cossacks Estate clicks.
  • Estate Interactions colorcoded based on impact on loyalty and influence.
  • Estate interactions sorted by function.
  • Estate clicks normalized.
  • Recruit from Domain and Ask for Reform Support, will now ADD Influence.
  • Impose a Tax now scales with land held by estate, not influence.
  • Can no longer Pass a Law with all government reforms.
  • AI Hard Mode bonuses nerfed by about 40%.
  • AI less likely to abandon republicanism on a whim.
  • AI will have a better army composition based on budget and tech.
  • AI will be better at assigning tasks for its army.
  • AI more likely to hire mercenaries when needed.
  • AI will build forts if they can afford it. Not before. Like a dummy.
  • Removed the local autonomy increase for number owned provinces pending redesign.
  • Everyone now gets a Leader without Upkeep slot for 250 development.
  • Institutions screen in tech now has a BACK button.
  • New text for rebalanced idea groups. Now with 69% more alliteration.
  • Government buildings tooltips now explain the Empowered Edicts.
  • Galley Ideas now has a scaling force limit modifiers instead of static.

V0.2.5.3

  • Substantially lowered the increase to cost of buildings caused by development.
  • Experimental AI build order implemented.
  • Revamp of the mission interface look.
  • Fixes for Elective Monarchies - monarch points from ideas apply correctly.
  • Fix linux/mac loading bug.
  • A reasonable amount of other minor fixes.

V0.2.5.2

  • AI has a decision to dev a lowest cost province when at the monarch cap.
  • Arumba changes to the dev idea.

V0.2.2

  • This pack and future versions are now available at github.com/TheDivexz/excelmakesbelhappypack/releases
  • also other improvements to ai and development ideas
  • Startup events now includes this readme.md file up to 30 lines. Github bot does that for us hopefully be nice to the bot
  • New nations get ideas from their releaser, whether by peace deal or by releasing them. Does not apply to nations created by missions.
  • Merged the on_actions they now have a unq file

Important Update

  • in order to reduce size of the mod you need to copy the mod file contents to your .mod file

Update

  • plugged in Theatrum Orbis Terrarum graphics pack
  • you can get the mod without graphics in the no-graphich branch

Update v0.26

  • Arumba Changes
  • UI for Ideas

Update v0.25

  • Idea Variation MP setting
  • fixed integrate Moneylenders not working
  • -1 stab on reform change removed
  • Arumba's changes

Update v0.24

  • fixed the edict duplication bug, probably. I don't know dude, I'm tired I didn't test it. That's y'all's job

Update v0.23

  • removes the scaling difficulty for IV hard mode

Update v0.22 'Sevy#0769'

  • Fixed estates view for bigger UI
  • Fixed buildings macrobuilder view for bigger UI

Update v0.21

  • UI fixes
  • fixed Arumba's Keyboard Shortcuts
  • added missing scripted effects
  • made ME missions more compatible with IV
  • buffed Display Legitimacy click for republics from -10 republican tradition to -4 republican tradition
  • fixed the loading screen

Update v0.20

  • nerfed roads by 50%
  • removes Subjects Expanded

Update v0.10

  • Threw in Subjects Expanded
  • Minor Arumba Changes

Update v0.01

  • removes nobility estate for peasant republic
  • adivasi estate gives 0.15 local production happiness when province is happy
  • other minor bug fixes

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Combination of Governments Expanded, Missions Expanded and Ideas Variation

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