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Dungeon Generator

This is the repo for the dungeon algorithm detailed here: https://vazgriz.com/119/procedurally-generated-dungeons/

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A* pathing

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The priority queue is by BlueRaja. The license can be found in Assets/BlueRaja. The delaunay triangulation is based off of code by Simon Zeni. The licenses can be found in Assets/Scripts2D/Delaunay2D.cs and Assets/Scripts3D/Delaunay3D.cs.

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Procdural dungeon generator for Unity3D

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