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This repository has been archived by the owner on Dec 24, 2020. It is now read-only.

Version 0.5.6185

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@mafiesto4 mafiesto4 released this 04 Sep 22:19
· 728 commits to master since this release

Version 0.5.6185 - 5 September 2019

  • Add UpdateMesh and UpdateTriangles methods to Mesh that use List<T>
  • Add Collider.ComputePenetration
  • Add CollisionData.CookCollision from custom geometry buffers
  • Add default value attributes to actors properties
  • Update ofbx library
  • Remove SceneRenderTask.Flags and SceneRenderTask.Mode (use View structure)
  • Optimize CollisionCooking to allocate less memory in certain cases
  • Fix using Assert library from FlaxAPI
  • Fix Sky shader to place pixels always on max depth
  • Fix mouse position issues in locked cursor mode in editor
  • Fix FirstScene setting in Game Settings
  • Fix crash when using physics overlap test with too many results
  • Fix errors when editing material instance parameters
  • Fix parsing values on different system language settings