This repository has been archived by the owner on Dec 24, 2020. It is now read-only.
Version 0.6.6191
Version 0.6.6191 - 23 December 2019
- Add support for
FlaxEngine.Object.New<GPUTexture>()
- Add using async calls for content loading in editor
- Add warning with missing custom node typename
- Add output log window auto focus on game build fail
- Add
Actor.Children
getter - Add ctrl+tab navigation for dock panel tabs
- Add ctrl+w shortcut for closing selected dock window
- Improve range for postFx intensity options max range
- Improve Asset.WaitForLoaded
- Change live relaod to be disabled by default for prefab editors
- Fix loading custom node in Visject without any custom nodes in project
- Fix deadlock in Asset::WaitForLoaded when asset load task fails
- Fix specular for area lights source length is non zero
- Fix crash on
AutomaticAverageLuminance
- Fix rare crash on engine exit in DirectInput gamepads scanning thread on Windows
- Fix text culling in RichTextBoxBase
- Fix duplicating actors in prefab editor
- Fix exception when moving actors in prefab editor
- Fix custom editor window title bar on High-Dpi display
- Fix Desaturation node elements positioning
- Fix Border control drawing