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This repository has been archived by the owner on Dec 24, 2020. It is now read-only.

Version 0.6.6191

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@mafiesto4 mafiesto4 released this 23 Dec 18:05
· 325 commits to master since this release

Version 0.6.6191 - 23 December 2019

  • Add support for FlaxEngine.Object.New<GPUTexture>()
  • Add using async calls for content loading in editor
  • Add warning with missing custom node typename
  • Add output log window auto focus on game build fail
  • Add Actor.Children getter
  • Add ctrl+tab navigation for dock panel tabs
  • Add ctrl+w shortcut for closing selected dock window
  • Improve range for postFx intensity options max range
  • Improve Asset.WaitForLoaded
  • Change live relaod to be disabled by default for prefab editors
  • Fix loading custom node in Visject without any custom nodes in project
  • Fix deadlock in Asset::WaitForLoaded when asset load task fails
  • Fix specular for area lights source length is non zero
  • Fix crash on AutomaticAverageLuminance
  • Fix rare crash on engine exit in DirectInput gamepads scanning thread on Windows
  • Fix text culling in RichTextBoxBase
  • Fix duplicating actors in prefab editor
  • Fix exception when moving actors in prefab editor
  • Fix custom editor window title bar on High-Dpi display
  • Fix Desaturation node elements positioning
  • Fix Border control drawing