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This repository has been archived by the owner on Dec 24, 2020. It is now read-only.

Version 0.6.6192

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@mafiesto4 mafiesto4 released this 04 Feb 18:56
· 259 commits to master since this release

Version 0.6.6192 - 4 February 2020

Contributors: stefnotch

  • Add Channel Mask parameter type to materials and particles
  • Add support for scene actions shortcuts in Properties window
  • Add Unlit view mode with material color and ambient occlusion
  • Add Copy name option to asset editor window title bar
  • Add support for selecting parent of the actor with HideFlags.DontSelect when picking it
  • Add Viewport Brightness, Viewport Resolution and Take Screenshot options to Game window
  • Add profile event for profiler window update
  • Add support for tooltips for enums
  • Add tooltips for common engine enums
  • Add support for seeking scene animation timeline when no player assigned
  • Add Min/Max/Clamp to Color
  • Add editor option to customize editor fps
  • Add HDR support to color picker
  • Add NonWalkableModes to CharacterController
  • Add automatic main menu option popup when moving mouse
  • Add support for using custom graphics quality in editor (local)
  • Add support for editing multiple actor scripts that have the same scripts collection
  • Add vertex snapping support to Render2D (optional via Render2D.Features flags)
  • Add support for undo when transforming selected foliage instance
  • Add duplicate for folders via content window context menu
  • Add support for undo when duplicating foliage instance
  • Add support for undo when picking foliage instance
  • Add support for undo when editing and removing selected foliage instance
  • Add Preserve Alpha Coverage support to textures importing
  • Add 'if' as alternative title to branch node
  • Add error log when changing actor transformation to nan/inf
  • Add support for using 0 for update/draw fps as infinity
  • Add PageUp/PageDown shortcuts for rapid keyframes navigation in timeline
  • Add default values for game settings
  • Add View Flags caching for EditGameWindow
  • Add random quotes to Editor splash screen
  • Add support for running editor with relative project path specified
  • Optimize Debug Draw vertices to use 32bit color
  • Improve color picker default placement
  • Improve naming duplicated assets and folders
  • Improve moving and renaming assets (don't reload asset when storage changes)
  • Refactor Skeleton Mask asset to contain a list of skeleton nodes names (instead of bone indices)
  • Refactor Bone Socket actor to use skeleton bone as reference
  • Refactor Content api
  • Refactor and optimize Function class to be faster
  • Improve using tree nodes arrows navigation
  • Improve borderless windows support on Windows
  • Disable ModelLOD bias/scale from RenderView task for terrain
  • Fix drawing debug circle pointing down
  • Fix to use utf8 for project.xml file
  • Fix error when using native window title bar
  • Fix drawing editor sprites when using custom view mode
  • Fix new material rendering issue
  • Fix short name for folder paths with dots
  • Fix drawing selection outline when using custom view mode
  • Fix profiler timing
  • Fix material layers usage with tessellation
  • Fix constant buffer alignment for materials
  • Fix spot light debug shapes rendering
  • Fix physics layers mask editor layer names labels positioning
  • Fix Snap loading from Input settings
  • Fix profiler timings for cpu
  • Fix importing folders via drag and drop to editor
  • Fix selection outline to draw selection child actors
  • Fix material instance color picker usage with cancel
  • Fix tree node if has hidden child nodes added later
  • Fix Quaternion.LookRotation for edge cases
  • Fix dock windows stealing user focus
  • Fix Bezier interpolation for Quaternion when angle wraps
  • Fix regression on inverted culling for geometry with negative scale
  • Fix restoring windows layout to maximized when window is already maximized