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New soundpack: "BeepBoopBip" #57
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adds: gunshot, death, attacking enemy, attacked player(/npc?), menu select, and smash sounds. includes scratch directory where .wav and sfxr .txt files reside for development purposes
…ariety and smashing has fail sounds
changed: menu select and menu error removed: 'old' directory in scratch
changed: walk_solid* > walk_wood*
note: for some reason walk sounds are broken
connected: common doors and windows. note included in engine.json regarding gear shift 'popping'
changed: doors/obstructions-that-can-be-opened now sorted within multiple files
changed: melee attacks moved to directory fixed: large canvas flap
cleaned: steps steps are currently broken again
changed: engine sounds now only play for combustion and electric engines
for some reason, walking on wood is broken, and is falling back to walk_tarmac
lowered melee swing volume to not par with hurting sounds
'BB-Sounds' > 'BeepBoopBip'
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BeepBoopBip is a retro-themed, simple, and small soundpack. Its game-ready build has a (current) file size of under 1MB, and has readily accessible development files under
/scratch/BeepBoopBip
to tweak and expand upon easily.Sounds included:
Most sounds have three variations as of currently.
Development files include
.bfxrlibrary
files for use with Bfxr [Website], output.wav
files from Bfxr for converting to game-acceptable.ogg
, and some special.wav
files that were edited in Audacity [Website] (mostly just to get sounds properly looping).Licensed under CC BY-SA-4.0