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System that uses Data Assets (No C++ needed) to set up and apply material changes in game via blueprints

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GNVR-Dev/Daz_Material_Preset_System

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Daz_Material_Preset_System

System that uses Data Assets (No C++ needed) to set up and apply material changes in game via blueprints

Setup:

Click on Code then Download Zip

Download_Zip

Once Downloaded right click on the zip folder and click "Extract All.."

Extract_All

Click Extract

Extract

Once extracted open up the folders until you find the UpL8 folder

Right click and copy the folder

Copy_UpL8_Folder

Open your projects "Content" folder

Usually located at C:\Users"username"\Documents\Unreal Projects"projectname"\Content

Paste the UpL8 folder into the Content Folder

Paste_Into_Project_Content_Folder

In Unreal Engine open the UpL8 folder and the UpL8_Material_Preset_System folder

Open_the_UpL8_Material_System

The Data Assets will look gray at first. Right clicking on them will change their appearance.

Right_click

Next drag the Test_BP into the level The notice to "Please add an MI Preset Data Asset" is normal

Next add a skeletal mesh to the Test_BP in your level

Add_Skeletal_Mesh_Edit

In the default section click on "None" to add an MI Preset Data Asset

Add_An_MI_Preset_Data_Asset

Click on Daz_Figure_Demo_DA

Choose_Demo

The different sections of the character will change color

Different_Colors

Open the the Daz_Figure_Demo_DA Data Asset from the content browser

Open_The_Daz_Figure_Demo_DA

Expanding Daz Body Material Presets and Material Slot Setup you can see that the Face, Lips, Ears and Head (G8.1) Diffuse Color Vector Parameters are being overiden with a purple color.

Check_Out_Setup

Expanding the other Material Slot Setups you can see how the other section's Diffuse Color Vector Parameters are being overiden.

Check_Out_More

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System that uses Data Assets (No C++ needed) to set up and apply material changes in game via blueprints

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