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* Hook up resources for ray history traces via PAL trace * Initial changes for VK_EXT_device_address_binding_report * Update PAL Version in XGL 796 * Update Khronos Vulkan Headers to 1.3.250 * Refine pipeline cache in GPL * Fix push descriptor spilled to spill table * The api hash dump name should be set false as default * Support new dynamic state vertexBufferCount * Refine Pipeline dump * Check whether the image view of the color/depth/stencil attachment is a null handle * Fix GPL fast link fail on nv2x * Link enableImplicitInvariantExports to driver-level disableImplicitInvariantExports * [DebugPrintf]Fixed the case to read entryHeader * [DebugPrintf]Fixed the pPtr header * Support BinaryInfo in ShaderEarlyCompileInfo for GPL caching * Enable PalDeveloperCb immediately after the Pal Platform is created * Fix ColorspaceHelper's lookup table so it only reports formats that are legal * Bump Gpurt Version to 33 * Add astc hdr support * [CTS_Next] dEQP-VK.pipeline.*.extended_dynamic_state.*.large_static_rasterization_samples_* - tests crash * [CTS_Next] dEQP-VK.pipeline.*.extended_dynamic_state.*color_blend_dual* - tests fail * Update supported CTS to 1.3.3.1 * Expose VK_EXT_mutable_descriptor_type * Add EnableFusedInstanceNode * Navi3x tuning for Rage2 * Add appProfile for SOTTR * Fix Noisy Asserts & Alerts * Correlation information does not come for some binds * Mutable descriptor type, fix array element pointer calculation bug * Remove descriptor buffer memory type for Images * Potential crash when calculating pipeline cache id * Force initialization of disableImplicitInvariantExports in LLPC builds * Expose disableImplicitInvariantExports to LLPC * Switch to Parallel Build Path * Add sleep to help wait for debugger to attach * Corruption Observed in Unigine Heaven/Unigine Valley Using Zink * SE 5 Radeon Relive TDR * HDR is not supported on Doom Eternal * Config emulatedRtIp in raytracing device init * Fix issues in the DebugPrintf * [Navi31][TotalWar:Rome Remastered]Random corruption in gameplay * Yuzu - Metroid Prime Remastered: Corruption & Crash on game load
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"file_format_version": "1.0.0", | ||
"ICD": { | ||
"library_path": "@AMDVLK_INSTALL_PATH@/amdvlk@[email protected]", | ||
"api_version": "1.3.246" | ||
"api_version": "1.3.250" | ||
}, | ||
"layer": { | ||
"name": "VK_LAYER_AMD_switchable_graphics_@ISABITS@", | ||
"type": "GLOBAL", | ||
"library_path": "@AMDVLK_INSTALL_PATH@/amdvlk@[email protected]", | ||
"api_version": "1.3.246", | ||
"api_version": "1.3.250", | ||
"implementation_version": "1", | ||
"description": "AMD switchable graphics layer", | ||
"functions": { | ||
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