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Base sync 3.16.2 #3
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Co-authored-by: Mike-MF <[email protected]> Co-authored-by: Drofseh <[email protected]>
* Arsenal - Add option to show live search results * use onEditChanged * Update fnc_onKeyDown.sqf * Update fnc_onKeyDown.sqf * update script_components * skip animate on live search
taller side panels Co-authored-by: PabstMirror <[email protected]>
* medical treatment: separate actions for each bodybag * remove extra icons
Co-authored-by: PabstMirror <[email protected]>
* Tools: HEMTT ignore has_include * Fix make.py and sqfvmChecker.py for changes --------- Co-authored-by: PabstMirror <[email protected]>
* KoreanTranslation Someone has returned all the translations in Korean to English. there is no need to return them. * koreantranslation * Korean Typo Fix * Korean Translation * Update stringtable.xml * Korean Translation Added Added Korean translation related to Cargo Refuel * Merge branch 'master' of https://github.com/Psycool3695/ACE3 * Korean translation Add/Updated * Fixed wrong strings * Korean translation improved * Korean translation updated * Korean translation updated * Fix Merge * Update stringtable.xml * Update stringtable.xml * Korean translation updated * Korean translation minor fix * Korean translation fixed --------- Co-authored-by: PabstMirror <[email protected]>
* NightVision - Draw under HUD Fix #6819 Requires Arma 3 v2.16 * Remove unnecessary version check - cutRsc takes extra parameters fine
Goggles - Draw under HUD
* Cleanup spaces in config macros * remove extra whitespace before call --------- Co-authored-by: Grim <[email protected]>
* use forceUnicode * Update fnc_attributeAddItems.sqf * Update fnc_handleSearchbar.sqf
Lower suture weight
Allow pulling bodies out of wrecks
* Update fnc_getHitpointArmor.sqf * Update addons/medical_engine/functions/fnc_getHitpointArmor.sqf Co-authored-by: Grim <[email protected]> --------- Co-authored-by: Grim <[email protected]>
* added possibility to define orientation on attach items in config * added documentation on attach framework * whitespace * changed to use roll and yaw parameters instead of vectordir for easier usage, and to support placement view with rolled objects. Changed vector calculations * Update addons/attach/functions/fnc_attach.sqf * Docs and comments * fix derp * Update docs/wiki/framework/attach-framework.md * Update attach-framework.md --------- Co-authored-by: Grim <[email protected]>
Remove cargo from zeus editable objects
* Fix swimming issues * Fix fire with rope in hand
* Markers - Add setting for system timestamps * Moved time zone to different setting Added UTC Time zone Added UTC time offset slider Added translation in stringtable * Update fnc_onButtonClickConfirm.sqf Fixed mistake that added offset twice * - Removed tabs - Fixed calculating error * - Fixed tab problem Was a bit enthusiastic with removing tabs. This should to the trick. * - Changed tabs to spaces (Finaly) - Checked SQF with sqf_validator.py - Fixed decimal error by CBA menu * Delete build/_deps directory - This does not belong here * Update fnc_onButtonClickConfirm.sqf Added empty line back * Update addons/markers/functions/fnc_onButtonClickConfirm.sqf Formatting update Co-authored-by: Grim <[email protected]> * Update addons/markers/functions/fnc_onButtonClickConfirm.sqf Formatting update Co-authored-by: Grim <[email protected]> * Update initSettings.sqf Added newline at end of file * Update fnc_onButtonClickConfirm.sqf Fixed fnc header formatting * Update addons/markers/functions/fnc_onButtonClickConfirm.sqf Formatting Co-authored-by: Grim <[email protected]> * Update fnc_onButtonClickConfirm.sqf Updated formatting * Implemented review changes * Review suggestion * Bugfix return absolute positive number with modulo * Updated script to allow offset to exeed midnight in the past * Updated script to allow offset to exeed midnight in the past * Updated script to allow offset to exeed midnight in the past * Updated hour offset calculation * Add support for UTC+13 and +14 timezone * Add minutes UTC offset to timestamp * Add UTC minutes offset setting * Add translation for UTC minute offset setting * Prevent timestamp going over 24 after adding minutes offset * Modify english description for offset settings * Update addons/markers/initSettings.sqf * Properly handle minute offset with negative timezone * Implemented better solution to handle negative timestamp seconds offset * reverted 'Implemented better solution to handle negative timestamp seconds offset' * Revert "Implemented better solution to handle negative timestamp seconds offset" This reverts commit d2599bd. * Update timestamp calculation comments * Update timestamp calculation comments * Update documentation in UTC timestamp calculation --------- Co-authored-by: PabstMirror <[email protected]> Co-authored-by: Grim <[email protected]> Co-authored-by: johnb432 <[email protected]>
* Added real milliseconds to marker timestamp options * Fixed tabs * portuguese translation * Update fnc_onButtonClickConfirm.sqf --------- Co-authored-by: Grim <[email protected]>
* Overheating - Add Bolt Type stat to arsenal * Add stat for barrel swapping * Update addons/overheating/ACE_Arsenal_Stats.hpp Co-authored-by: PabstMirror <[email protected]> * Update addons/overheating/functions/fnc_statTextStatement_allowSwapBarrel.sqf Co-authored-by: PabstMirror <[email protected]> --------- Co-authored-by: PabstMirror <[email protected]>
…le velocities (#9682) Co-authored-by: johnb432 <[email protected]>
* Change wrong CSTRING target descriptionShort = CSTRING(Description); to descriptionShort = CSTRING(PlottingBoard_Description); * change action name to "ToMapToolLabel" displayName = CSTRING(Name); to displayName = CSTRING(ToMapToolLabel);
* maptools, markers, overheating change/add strings to maptools for plotting board. change/add strings to markers for milliseconds add strings to overheating for stat bolt type and barrel type description * Plotting Board "to" wording * Polylines to line (More natural expressions in Japanese) * Edit map and marker words fix some wrong description * zeus mine * marker flag * fcs ajust wording * paint spray to spray paint * Weapon display name improves change "hex" katakana to kanji ヘックス>六角形 vanilla used kanji Add camo to camo names using what camo (camo > ldf camo) Nightforce NXS and M200 now using same name for jungle/tropic camo description. * NVG Wrong GEN and missing WP * Match NVG name to Arma3 default
* KoreanTranslation Someone has returned all the translations in Korean to English. there is no need to return them. * koreantranslation * Korean Typo Fix * Korean Translation * Update stringtable.xml * Korean Translation Added Added Korean translation related to Cargo Refuel * Merge branch 'master' of https://github.com/Psycool3695/ACE3 * Korean translation Add/Updated * Fixed wrong strings * Korean translation improved * Korean translation updated * Korean translation updated * Fix Merge * Update stringtable.xml * Update stringtable.xml * Korean translation updated * Korean translation minor fix * Korean translation fixed * Korean translation updated * Update stringtable.xml * Spacing fixed * Korean translation updated * Spacing fixed --------- Co-authored-by: PabstMirror <[email protected]>
nvg 4th typo 3rd hotfix 4th gen nvg shows 3rd gen nvg at japanese
* add doc on medical facilities and vehicles * fix typo Co-authored-by: johnb432 <[email protected]> * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: johnb432 <[email protected]> --------- Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: Salluci <[email protected]> Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
* add JIP support to status effects * fix TRACE * typo
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