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Current master doesn't run on Ouest2 #429
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Please re-test with 4.0.2 RC 1 as this is the first version that includes the (GH-74684) fix for an issue which causes that scene-loading failure and black screen. |
Everything works great now! |
I have the 4.0.2 stable and it's not launching in Quest 2. It remains with the Quest's black loading screen until it closes eventually |
Seconded, does not boot on Quest 2. Using Godot 4.0.2 and xr tools demo 4.0.0. Its difficult to parse the log, but the only crash trace with anything of use says: they all say Note that the program launches fine in the editor, it is only when building to quest it fails to run. Also worth noting I built a fresh XR project with pass-through and hand tracking that built fine. |
Is it possible for you to capture a log using adb and attach it to this issue. |
Exporting the current master (Godot XR Tools 4.1.0) from Godot 4.0.2-stable works on my Quest 2. I used the following steps to export the project for the first time:
The demo loads fine and all levels work as expected (although I am getting ~45 fps most of the time, and ~10 fps when standing on the mounds in the basic movement, teleport and sphere world scenes) |
Closing this as indeed this should work fine now. There were issues in the early 4.0 builds. Godot 4.0.3 has been very stable, so has Godot 4.1. |
I installed the master version to see what's new. PCVR is running, Ouest2 doesn't. After pressing the trigger in the splash screen I see only a black screen
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