Delete unused compression formats from .import files when exporting #74684
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Fixes: #74451
This strips the unused compression formats out of the exported copy of the .import file. This way the engine will only attempt to load textures that have been exported.
In #74451 I said that part of the change we would like to make is to unify the compression export options with the import options. However, I think that is better left to another PR as it will change behaviour and this is purely a bugfix.
@Malcolmnixon Could you test on the Quest? I have tested on a device that supports all 4 formats and can confirm that this fixes the issue on it. But I have not tested on Android.