Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix 'create_snap' desync #686

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open

Fix 'create_snap' desync #686

wants to merge 1 commit into from

Commits on Oct 3, 2024

  1. Fix 'create_snap' desync

    If the player drops then picks up a 'SnapZone' with a 'PickableObject' in it the 'PickableObject' will lag behind during player or SnapZone movement due to calling 'create_snap'. Adding the driver as a direct child of the grabber prevents any desync. 'create_lerp' function is similar but has been left out until further testing.
    
    Tested on Godot 4.3.stable
    squidt committed Oct 3, 2024
    Configuration menu
    Copy the full SHA
    c2e51e1 View commit details
    Browse the repository at this point in the history