Add support for XR_FB_android_surface_swapchain_create
#631
Workflow file for this run
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# Workflow to automatically create the godot openxr loaders addon | |
name: Build on push | |
on: [push, pull_request] | |
env: | |
# Only used for the cache key. Increment version to force clean build. | |
GODOT_BASE_BRANCH: master | |
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ | |
jobs: | |
build: | |
name: Building for ${{ matrix.name }} (${{ matrix.os }}) | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: true | |
matrix: | |
include: | |
- name: Linux (x86_64) | |
os: ubuntu-20.04 | |
platform: linux | |
flags: arch=x86_64 | |
artifact_name: build-files-linux-x86_64 | |
artifact_path: aar/demo/addons/godotopenxrvendors/.bin/linux/*/*/*.so | |
cache-name: linux-x86_64 | |
# Not sure how to cross compile these | |
# - name: Linux (arm64) | |
# os: ubuntu-20.04 | |
# platform: linux | |
# flags: arch=arm64 | |
# artifact_name: build-files-linux-arm64 | |
# artifact_path: aar/demo/addons/godotopenxrvendors/.bin/linux/*/*/*.so | |
# cache-name: linux-arm64 | |
# - name: Linux (rv64) | |
# os: ubuntu-20.04 | |
# platform: linux | |
# flags: arch=rv64 | |
# artifact_name: build-files-linux-rv64 | |
# artifact_path: aar/demo/addons/godotopenxrvendors/.bin/linux/*/*/*.so | |
# cache-name: linux-rv64 | |
- name: Windows | |
os: windows-latest | |
platform: windows | |
artifact_name: build-files-windows | |
artifact_path: aar/demo/addons/godotopenxrvendors/.bin/windows/*/*/*.dll | |
cache-name: windows-x86_64 | |
- name: MacOS | |
os: macos-latest | |
platform: macos | |
flags: arch=universal | |
artifact_name: build-files-macos | |
artifact_path: aar/demo/addons/godotopenxrvendors/.bin/macos/*/*.framework | |
cache-name: macos-universal | |
- name: Android | |
os: ubuntu-20.04 | |
platform: android | |
flags: arch=arm64 | |
artifact_name: build-files-android | |
artifact_path: | | |
aar/demo/addons/godotopenxrvendors/.bin/android/*/*.aar | |
aar/demo/addons/godotopenxrvendors/.bin/android/*/*/*.so | |
cache-name: android | |
# Note, to satisfy the asset library we need to make sure our zip files have a root folder | |
# this is why we checkout into aar and build into asset | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
path: aar | |
submodules: recursive | |
- name: Setup Godot build cache | |
uses: ./aar/thirdparty/godot-cpp/.github/actions/godot-cache | |
with: | |
cache-name: ${{ matrix.cache-name }} | |
continue-on-error: true | |
- name: Set up Python (for SCons) | |
uses: actions/setup-python@v4 | |
with: | |
python-version: "3.x" | |
- name: Android dependencies | |
uses: nttld/setup-ndk@v1 | |
with: | |
ndk-version: r23c | |
link-to-sdk: true | |
- name: Install scons | |
run: | | |
python -m pip install scons==4.0.0 | |
- name: Create extension library | |
run: | | |
cd aar | |
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} custom_api_file=thirdparty/godot_cpp_gdextension_api/extension_api.json build_profile=thirdparty/godot_cpp_build_profile/build_profile.json | |
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }} custom_api_file=thirdparty/godot_cpp_gdextension_api/extension_api.json build_profile=thirdparty/godot_cpp_build_profile/build_profile.json | |
cd .. | |
# On Android we build our loaders and build our extension with gradlew | |
- name: Setup java | |
uses: actions/setup-java@v3 | |
with: | |
java-version: 17 | |
distribution: "adopt" | |
if: matrix.platform == 'android' | |
- name: Validate Gradle wrapper | |
uses: gradle/wrapper-validation-action@v1 | |
if: matrix.platform == 'android' | |
- name: Create Godot-CPP library | |
run: | | |
cd aar/thirdparty/godot-cpp | |
scons platform=${{ matrix.platform }} target=template_debug arch=arm64 custom_api_file=../godot_cpp_gdextension_api/extension_api.json build_profile=../godot_cpp_build_profile/build_profile.json | |
scons platform=${{ matrix.platform }} target=template_release arch=arm64 custom_api_file=../godot_cpp_gdextension_api/extension_api.json build_profile=../godot_cpp_build_profile/build_profile.json | |
scons platform=${{ matrix.platform }} target=template_debug arch=x86_64 custom_api_file=../godot_cpp_gdextension_api/extension_api.json build_profile=../godot_cpp_build_profile/build_profile.json | |
scons platform=${{ matrix.platform }} target=template_release arch=x86_64 custom_api_file=../godot_cpp_gdextension_api/extension_api.json build_profile=../godot_cpp_build_profile/build_profile.json | |
cd ../../.. | |
if: matrix.platform == 'android' | |
- name: Create Godot OpenXR Vendors AARs | |
uses: burrunan/gradle-cache-action@v1 | |
with: | |
build-root-directory: aar | |
arguments: build | |
if: matrix.platform == 'android' | |
- name: Upload build files (artifacts) | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ matrix.artifact_name }} | |
path: | | |
${{ matrix.artifact_path }} | |
# GODOT 4.2 ADDON GENERATION SECTION | |
asset: | |
name: Assembling the asset | |
runs-on: ubuntu-20.04 | |
needs: build | |
# Steps represent a sequence of tasks that will be executed as part of the job | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
path: aar | |
- name: Download all workflow run artifacts | |
uses: actions/download-artifact@v3 | |
- name: Create Godot OpenXR Vendors Addon | |
run: | | |
mkdir asset | |
cp -r aar/demo/addons asset | |
cp aar/CHANGES.md asset/addons/godotopenxrvendors/GodotOpenXRVendors_CHANGES.md | |
- name: Adding vendor licences | |
run: | | |
mkdir -p asset/addons/godotopenxrvendors/meta/ | |
cp aar/thirdparty/ovr_openxr_mobile_sdk/LICENSE.txt asset/addons/godotopenxrvendors/meta/ | |
mkdir -p asset/addons/godotopenxrvendors/pico/ | |
cp aar/thirdparty/khronos_openxr_sdk/LICENSE asset/addons/godotopenxrvendors/pico/LICENSE | |
mkdir -p asset/addons/godotopenxrvendors/khronos/ | |
cp aar/thirdparty/khronos_openxr_sdk/LICENSE asset/addons/godotopenxrvendors/khronos/LICENSE | |
mkdir -p asset/addons/godotopenxrvendors/magicleap/ | |
cp aar/thirdparty/khronos_openxr_sdk/LICENSE asset/addons/godotopenxrvendors/magicleap/LICENSE | |
- name: Copying artifacts | |
run: | | |
mkdir -p asset/addons/godotopenxrvendors/.bin/android/ | |
cp -r build-files-android/* asset/addons/godotopenxrvendors/.bin/android/ | |
mkdir -p asset/addons/godotopenxrvendors/.bin/linux/ | |
cp -r build-files-linux-x86_64/* asset/addons/godotopenxrvendors/.bin/linux/ | |
mkdir -p asset/addons/godotopenxrvendors/.bin/windows/ | |
cp -r build-files-windows/* asset/addons/godotopenxrvendors/.bin/windows/ | |
mkdir -p asset/addons/godotopenxrvendors/.bin/macos/ | |
cp -r build-files-macos/* asset/addons/godotopenxrvendors/.bin/macos/ | |
- name: Create Godot OpenXR Vendor addon artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: GodotOpenXRVendorsAddon | |
path: | | |
asset | |
- name: Zip addon | |
run: | | |
zip -qq -r godotopenxrvendorsaddon.zip asset | |
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags') | |
- name: Create and upload asset | |
uses: ncipollo/release-action@v1 | |
with: | |
allowUpdates: true | |
artifacts: "godotopenxrvendorsaddon.zip" | |
omitNameDuringUpdate: true | |
omitBodyDuringUpdate: true | |
omitDraftDuringUpdate: true | |
omitPrereleaseDuringUpdate: true | |
token: ${{ secrets.GITHUB_TOKEN }} | |
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags') | |
run_xr_simulator: | |
name: "Run XR Simulator" | |
#runs-on: windows-latest | |
runs-on: [Windows, self-hosted, gpu] | |
needs: build | |
env: | |
GODOT_VERSION: "4.4-dev3" | |
XRSIM_VERSION: "65.0.0" | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
with: | |
lfs: 'true' | |
- name: Install Chocolatey | |
run: | | |
Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://community.chocolatey.org/install.ps1')) | |
- name: Install 7zip | |
run: | | |
choco install 7zip -y | |
- name: Download Godot | |
run: | | |
Invoke-WebRequest -Uri "https://github.com/godotengine/godot-builds/releases/download/${{ env.GODOT_VERSION }}/Godot_v${{ env.GODOT_VERSION }}_win64.exe.zip" -OutFile "godot.zip" | |
- name: Extract Godot | |
run: | | |
Expand-Archive -Path "godot.zip" -DestinationPath . | |
#- name: Download SwiftShader vulkan-1.dll | |
# run: | | |
# Invoke-WebRequest -Uri "https://www.dropbox.com/scl/fi/r6radx6b125555xkxue20/vulkan-1.dll?rlkey=ffv3cgvqbytivm1zy119hss7n&st=frcettrf&dl=1" -OutFile "vulkan-1.dll" | |
- name: Download Meta XR Simulator | |
run: | | |
Invoke-WebRequest -Uri "https://npm.developer.oculus.com/com.meta.xr.simulator/-/com.meta.xr.simulator-${{ env.XRSIM_VERSION }}.tgz" -OutFile MetaXRSimulator.tgz | |
- name: Extract Meta XR Simulator | |
run: | | |
# Unzip. | |
New-Item -Path "C:\Meta" -ItemType Directory -Force | |
tar -xzvf "MetaXRSimulator.tgz" -C "C:\Meta\" | |
rm "MetaXRSimulator.tgz" | |
- name: Configure the Meta XR Simulator as the active OpenXR runtime | |
run: | | |
New-Item -Path "HKLM:\SOFTWARE\Khronos\OpenXR\1" -Name "ActiveRuntime" -Force | |
Set-ItemProperty -Path "HKLM:\SOFTWARE\Khronos\OpenXR\1" -Name "ActiveRuntime" -Value "C:\Meta\package\MetaXRSimulator\meta_openxr_simulator.json" | |
- name: Download Windows build artifacts | |
uses: actions/download-artifact@v3 | |
with: | |
name: build-files-windows | |
path: build-files-windows | |
- name: Copy Windows build of the addon into the demo and samples project | |
run: | | |
mkdir -p demo/addons/godotopenxrvendors/.bin/windows/ | |
cp -r build-files-windows/* demo/addons/godotopenxrvendors/.bin/windows/ | |
$sampleProjects = Get-ChildItem -Path "samples/" -Directory | |
foreach ($project in $sampleProjects) { | |
cp -r demo/addons "$($project.FullName)/" | |
} | |
- name: Import the demo and sample projects | |
run: | | |
$godot = "Godot_v${{ env.GODOT_VERSION }}_win64.exe" | |
Write-Output "" | |
Write-Output " ** Importing demo project" | |
Write-Output "" | |
Start-Process -FilePath "$godot" -ArgumentList "--path demo --import --headless" -NoNewWindow -Wait | |
$sampleProjects = Get-ChildItem -Path "samples/" -Directory | |
foreach ($project in $sampleProjects) { | |
$projectFile = Join-Path -Path $project.FullName -ChildPath "project.godot" | |
if (Test-Path $projectFile) { | |
Write-Output "" | |
Write-Output " ** Importing project $($project.Name)" | |
Write-Output "" | |
Start-Process -FilePath "$godot" -ArgumentList "--path $($project.FullName) --import --headless" -NoNewWindow -Wait | |
} | |
} | |
- name: Launch a synthetic environment | |
run: | | |
# Ensure a synthetic environment isn't already running. | |
try { | |
Get-Process -Name "synth_env_server" | Stop-Process | |
} catch { | |
# Do nothing if there is no existing process. | |
} | |
Start-Process -FilePath "C:\Meta\package\MetaXRSimulator\.synth_env_server\synth_env_server.exe" -ArgumentList "Bedroom" -PassThru | |
- name: Run tests | |
run: | | |
$jsonPath = "$env:AppData\MetaXR\MetaXrSimulator\persistent_data.json" | |
$demoVrsFiles = Get-ChildItem -Path "demo/tests/" -Recurse -Filter *.vrs | |
$sampleVrsFiles = Get-ChildItem -Path "samples/*/tests/" -Recurse -Filter *.vrs | |
$vrsFiles = @() | |
$vrsFiles += $demoVrsFiles | |
$vrsFiles += $sampleVrsFiles | |
foreach ($file in $vrsFiles) { | |
$replayPath = Join-Path -Path $file.DirectoryName -ChildPath ($file.BaseName + "-replay.vrs") | |
$jsonContent = @{ | |
session_capture = @{ | |
delay_start_ms = 5000 | |
exec_state = "replay" | |
quit_buffer_ms = 5000 | |
quit_when_complete = $true | |
record_path = $file.FullName | |
replay_path = $replayPath | |
} | |
} | ConvertTo-Json | |
New-Item -ItemType Directory -Force -Path (Split-Path $jsonPath) | |
Set-Content -Path $jsonPath -Value $jsonContent | |
echo "$jsonContent" | |
$godot = "Godot_v${{ env.GODOT_VERSION }}_win64.exe" | |
$timeout = 300 | |
$waitTime = 0 | |
$projectPath = (Get-Item $file.DirectoryName).Parent | |
Write-Output "" | |
Write-Output " ** Running VRS $($file.Name) on $($projectPath.Name) project" | |
Write-Output "" | |
$process = Start-Process -FilePath "$godot" -ArgumentList "--path $($projectPath.FullName) --rendering-method mobile --verbose -- --xrsim-automated-tests" -NoNewWindow -PassThru | |
while ($process.HasExited -eq $false -and $waitTime -lt $timeout) { | |
Start-Sleep -Seconds 1 | |
$waitTime++ | |
} | |
if ($process.HasExited -eq $false) { | |
Write-Output "Process is still running after $timeout seconds. Stopping the process." | |
$process.Kill() | |
Exit 1 | |
} else { | |
Write-Output "Process completed within $waitTime seconds." | |
} | |
if (-Not (Test-Path $replayPath)) { | |
Write-Error "Replay file not found: $replayPath" | |
Exit 1 | |
} | |
} | |
- name: Stop synthetic environment | |
run: | | |
Get-Process -Name "synth_env_server" | Stop-Process | |
- name: Upload VRS artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ReplayVRS | |
path: | | |
test-scripts/ | |
**/*/tests/*.vrs | |
compare_vrs_replay: | |
name: "Compare VRS replay" | |
runs-on: ubuntu-latest | |
needs: run_xr_simulator | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
- name: Download VRS artifacts | |
uses: actions/download-artifact@v3 | |
with: | |
name: ReplayVRS | |
path: tests/vrs | |
- name: Set up Python | |
uses: actions/setup-python@v4 | |
with: | |
python-version: '3.10' | |
- name: Install dependencies | |
run: | | |
python -m pip install --upgrade pip | |
pip install -r scripts/vrs_pixmatch/requirements.txt | |
- name: Compare VRS replay with expected recordings | |
run: | | |
cd tests/vrs/ | |
mkdir diffs | |
for replay in $(find . -name \*-replay.vrs); do | |
echo " ==> Checking $replay..." | |
expected=$(echo $replay | sed -e 's/-replay.vrs$/.vrs/') | |
diff_path="diffs/$replay" | |
mkdir -p "$diff_path" | |
python ../../scripts/vrs_pixmatch/vrs_pixmatch.py "$expected" "$replay" --threshold 0.4 --max-pixel-diff 40000 --output-path "$diff_path" --verbose | |
done | |
- name: Upload VRS diff artifacts | |
uses: actions/upload-artifact@v3 | |
if: always() | |
with: | |
name: ReplayVRSDiff | |
path: tests/vrs/diffs/**/* |