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Refactor the Godot OpenXR loader to match the new Android plugin packaging format for Godot 4.2 #38

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merged 1 commit into from
Jul 18, 2023

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m4gr3d
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@m4gr3d m4gr3d commented Jul 3, 2023

The new format gives a lot of flexibility and allows each vendor plugin to provide its own set of parameters in the export window. Those parameters in turn influences how the Android manifest is generated.

See godotengine/godot#78958 for reference.

@m4gr3d m4gr3d force-pushed the godot_4_2_refactor branch 2 times, most recently from ddac025 to d4416b0 Compare July 5, 2023 01:05
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I'm guessing demo/addons/godotopenxrmeta/.gdignore is a left over from the previous setup?

Also don't we need .gdignore files in the plugin somewhere to ensure it's not exported?

@m4gr3d m4gr3d force-pushed the godot_4_2_refactor branch 6 times, most recently from 08c8d30 to 9b36b7c Compare July 10, 2023 07:50
@m4gr3d m4gr3d marked this pull request as ready for review July 10, 2023 07:52
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m4gr3d commented Jul 10, 2023

Note that I have bumped the version to 2.0.0 as this deprecates the previous Android packaging format and the use of the .gdap config file.

We may want to keep a 1.x branch for any bug fix we want to backport for users of the plugin on pre-4.2 version of Godot.

@BastiaanOlij BastiaanOlij added this to the 2.0.0 milestone Jul 11, 2023
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Note that I have bumped the version to 2.0.0 as this deprecates the previous Android packaging format and the use of the .gdap config file.

We may want to keep a 1.x branch for any bug fix we want to backport for users of the plugin on pre-4.2 version of Godot.

I think that makes a lot of sense

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This is going to open so many doors in configuring our loaders, cool stuff!

YuriSizov pushed a commit to m4gr3d/godot that referenced this pull request Jul 18, 2023
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See GodotVR/godot_openxr_vendors#38
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m4gr3d commented Jul 18, 2023

godotengine/godot#78958 has been merged, so this PR should be good to go!

…aging format for Godot 4.2

The new format gives a lot of flexibility and allows each vendor plugin to provide its own set of parameters in the export window. Those parameters in turn influences how the Android manifest is generated.
@m4gr3d m4gr3d merged commit 9a0185f into GodotVR:master Jul 18, 2023
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@m4gr3d m4gr3d deleted the godot_4_2_refactor branch July 18, 2023 19:09
suinswofi pushed a commit to suinswofi/godot that referenced this pull request Jul 20, 2023
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See GodotVR/godot_openxr_vendors#38
IntangibleMatter pushed a commit to IntangibleMatter/godot that referenced this pull request Aug 13, 2023
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See GodotVR/godot_openxr_vendors#38
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