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Entity Layers + physics collision matrix #35

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Entity Layers + physics collision matrix #35

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  • Added a .layer property to Entity instances.
  • Added LayerManager that keeps all layer names. Can be used to convert between name and layer. Good to have when this stuff gets into Create.
  • PhysicsSystem has a "collision matrix" with information about what layer collides with what.
  • Colliders update their masks on initialize() depending on the "collision matrix" in the PhysicsSystem.

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