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Fix small issues with forest capitator #1703

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@Georggi Georggi commented Aug 6, 2021

What:
Fixed extra damage to tool when iterating over non-log block.
Fixed possibility of creating multiple chop tasks which could lead to additional damage/energy usage.

How solved:
Using forest capitator now has cooldown of 20 ticks which is held for the duration of chopping.
Remove return true in case when no block was broken. It still lead to item being damaged.

Outcome:
Fixed additional capitator durability/energy usage in certain cases.

Fixed extra damage to tool when iterating over non-log block.
Fixed possibility of creating multiple chop tasks by applying cooldown
@LAGIdiot LAGIdiot added subsystem: metatools type: bug Something isn't working rsr: revision Release size requirements: Revision labels Oct 2, 2021
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