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<?xml version="1.0" encoding="utf-8"?> | ||
<project version="2"> | ||
<!-- Output SWF options --> | ||
<output> | ||
<movie outputType="CustomBuild" /> | ||
<movie input="" /> | ||
<movie path="Project.xml" /> | ||
<movie fps="60" /> | ||
<movie width="672" /> | ||
<movie height="480" /> | ||
<movie version="1" /> | ||
<movie minorVersion="0" /> | ||
<movie platform="Lime" /> | ||
<movie background="000000" /> | ||
</output> | ||
<!-- Other classes to be compiled into your SWF --> | ||
<classpaths> | ||
<class path="T:\git\flixel" /> | ||
<class path="T:\git\openfl" /> | ||
<class path="T:\git\lime" /> | ||
<class path="C:\HaxeToolkit\haxe\lib\hscript\2,0,5" /> | ||
<class path="T:\git\flixel-addons" /> | ||
<class path="source" /> | ||
<class path="T:\git\openfl\extern" /> | ||
<class path="export\windows\neko\haxe" /> | ||
</classpaths> | ||
<!-- Build options --> | ||
<build> | ||
<option directives="flixel=4.0.0
openfl=3.6.0
lime=2.9.0
hscript=2.0.5
flixel-addons=2.0.0
openfl-next
tools=2.9.0
NAPE_NO_INLINE
no-compilation
native
FLX_NO_TOUCH
lime-native
openfl-native
windows
desktop
display" /> | ||
<option flashStrict="False" /> | ||
<option noInlineOnDebug="False" /> | ||
<option mainClass="ApplicationMain" /> | ||
<option enabledebug="False" /> | ||
<option additional="--remap flash:openfl
--macro flixel.system.macros.FlxDefines.run()
#--macro keep("Main")
-debug " /> | ||
</build> | ||
<!-- haxelib libraries --> | ||
<haxelib> | ||
<!-- example: <library name="..." /> --> | ||
</haxelib> | ||
<!-- Class files to compile (other referenced classes will automatically be included) --> | ||
<compileTargets> | ||
<!-- example: <compile path="..." /> --> | ||
</compileTargets> | ||
<!-- Paths to exclude from the Project Explorer tree --> | ||
<hiddenPaths> | ||
<hidden path="obj" /> | ||
</hiddenPaths> | ||
<!-- Executed before build --> | ||
<preBuildCommand>"$(CompilerPath)/haxelib" run lime build "$(OutputFile)" $(TargetBuild) -$(BuildConfig) -Dfdb</preBuildCommand> | ||
<!-- Executed after build --> | ||
<postBuildCommand alwaysRun="False" /> | ||
<!-- Other project options --> | ||
<options> | ||
<option showHiddenPaths="False" /> | ||
<option testMovie="Custom" /> | ||
<option testMovieCommand="" /> | ||
</options> | ||
<!-- Plugin storage --> | ||
<storage /> | ||
</project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<project> | ||
<!------------------------------APPLICATION SETTINGS----------------------------> | ||
|
||
<app title="FlxAction" file="FlxAction" main="Main" version="0.0.1" company="HaxeFlixel" /> | ||
|
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file | ||
<!--or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"!--> | ||
<app preloader="flixel.system.FlxPreloader" /> | ||
|
||
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 --> | ||
<set name="SWF_VERSION" value="11.8" /> | ||
|
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<!--------------------------------WINDOW SETTINGS-------------------------------> | ||
|
||
<!--These window settings apply to all targets--> | ||
<window width="672" height="480" fps="60" background="#000000" hardware="true" vsync="true" /> | ||
|
||
<!--HTML5-specific--> | ||
<window if="html5" resizable="false" /> | ||
|
||
<!--Desktop-specific--> | ||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" /> | ||
|
||
<!--Mobile-specific--> | ||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" /> | ||
|
||
<!--------------------------------PATHS SETTINGS--------------------------------> | ||
|
||
<set name="BUILD_DIR" value="export" /> | ||
<classpath name="source" /> | ||
<assets path="assets" /> | ||
|
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<!--------------------------------LIBRARIES-------------------------------------> | ||
|
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<haxelib name="flixel"/> | ||
|
||
<!--In case you want to use the addons package--> | ||
<haxelib name="flixel-addons" /> | ||
|
||
<!--In case you want to use the ui package--> | ||
<!--<haxelib name="flixel-ui" />--> | ||
|
||
<!--In case you want to use nape with flixel--> | ||
<!--<haxelib name="nape" />--> | ||
|
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<!--------------------------------HAXEDEFINES-----------------------------------> | ||
|
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<!--Enable the Flixel core recording system--> | ||
<!--<haxedef name="FLX_RECORD" />--> | ||
|
||
<!--Disable the right and middle mouse buttons--> | ||
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />--> | ||
|
||
<!--Disable the Native cursor api for Flash target--> | ||
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />--> | ||
|
||
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> | ||
<haxedef name="FLX_NO_MOUSE" if="mobile" /> | ||
<haxedef name="FLX_NO_KEYBOARD" if="mobile" /> | ||
<haxedef name="FLX_NO_TOUCH" if="desktop" /> | ||
<!--<haxedef name="FLX_NO_GAMEPAD" />--> | ||
|
||
<!--Disable the Flixel core sound tray--> | ||
<!--<haxedef name="FLX_NO_SOUND_TRAY" />--> | ||
|
||
<!--Disable the Flixel sound management code--> | ||
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />--> | ||
|
||
<!--Disable the Flixel core focus lost screen--> | ||
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />--> | ||
|
||
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> | ||
<haxedef name="FLX_NO_DEBUG" unless="debug" /> | ||
|
||
<!--Enable this for Nape release builds for a serious peformance improvement--> | ||
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> | ||
|
||
<!--------------------------------CUSTOM----------------------------------------> | ||
|
||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> | ||
</project> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="21" height="15" tilewidth="32" tileheight="32" nextobjectid="2"> | ||
<tileset firstgid="1" name="level" tilewidth="32" tileheight="32" tilecount="3" columns="3"> | ||
<image source="tilesheet.png" width="96" height="32"/> | ||
</tileset> | ||
<layer name="Background" width="21" height="15" visible="0"> | ||
<properties> | ||
<property name="nocollide" value="true"/> | ||
<property name="tileset" value="level"/> | ||
</properties> | ||
<data encoding="base64"> | ||
AgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAA | ||
</data> | ||
</layer> | ||
<layer name="Foreground" width="21" height="15"> | ||
<properties> | ||
<property name="tileset" value="level"/> | ||
</properties> | ||
<data encoding="base64"> | ||
AwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAA | ||
</data> | ||
</layer> | ||
<objectgroup color="#b83333" name="player start" visible="0"> | ||
<object id="1" name="start" type="player_start" x="144" y="144" width="16" height="16"/> | ||
</objectgroup> | ||
</map> |
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package; | ||
|
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import flixel.FlxG; | ||
import flixel.group.FlxSpriteGroup; | ||
import flixel.ui.FlxBar; | ||
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class AnalogWidget extends FlxSpriteGroup | ||
{ | ||
public var xPos:Float = 0; | ||
public var xNeg:Float = 0; | ||
public var yPos:Float = 0; | ||
public var yNeg:Float = 0; | ||
public var l:Float = 0; | ||
public var r:Float = 0; | ||
|
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var xAxisPos:FlxBar; | ||
var yAxisPos:FlxBar; | ||
var xAxisNeg:FlxBar; | ||
var yAxisNeg:FlxBar; | ||
var lBar:FlxBar; | ||
var rBar:FlxBar; | ||
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public function new() | ||
{ | ||
super(); | ||
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xAxisPos = new FlxBar(0, 0, FlxBarFillDirection.LEFT_TO_RIGHT, 64, 16, this, "xPos", 0.0, 1.0, true); | ||
xAxisNeg = new FlxBar(0, 0, FlxBarFillDirection.RIGHT_TO_LEFT, 64, 16, this, "xNeg", 0.0, 1.0, true); | ||
yAxisPos = new FlxBar(0, 0, FlxBarFillDirection.TOP_TO_BOTTOM, 16, 64, this, "yPos", 0.0, 1.0, true); | ||
yAxisNeg = new FlxBar(0, 0, FlxBarFillDirection.BOTTOM_TO_TOP, 16, 64, this, "yNeg", 0.0, 1.0, true); | ||
lBar = new FlxBar(0, 0, FlxBarFillDirection.BOTTOM_TO_TOP, 16, 144, this, "l", 0.0, 1.0, true); | ||
rBar = new FlxBar(0, 0, FlxBarFillDirection.BOTTOM_TO_TOP, 16, 144, this, "r", 0.0, 1.0, true); | ||
|
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xAxisPos.x = (xAxisPos.height) / 2; | ||
xAxisPos.y = -(xAxisPos.height) / 2; | ||
|
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xAxisNeg.x = -(xAxisNeg.width) - (xAxisPos.height / 2); | ||
xAxisNeg.y = -(xAxisNeg.height) / 2; | ||
|
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yAxisPos.x = -(yAxisPos.width) / 2; | ||
yAxisPos.y = (yAxisNeg.width / 2); | ||
|
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yAxisNeg.x = -(yAxisNeg.width) / 2; | ||
yAxisNeg.y = -(yAxisPos.height) - (yAxisPos.width / 2); | ||
|
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lBar.x = xAxisNeg.x - lBar.width - 8; | ||
rBar.x = xAxisPos.x + xAxisPos.width + 8; | ||
lBar.y = rBar.y = yAxisNeg.y; | ||
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add(xAxisPos); | ||
add(xAxisNeg); | ||
add(yAxisPos); | ||
add(yAxisNeg); | ||
add(lBar); | ||
add(rBar); | ||
|
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var xoff = FlxG.width - width/2 - 5; | ||
var yoff = FlxG.height - height/2 - 5; | ||
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x = xoff; | ||
y = yoff; | ||
} | ||
|
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public function setValues(X:Float, Y:Float):Void | ||
{ | ||
xPos = 0; | ||
xNeg = 0; | ||
yPos = 0; | ||
yNeg = 0; | ||
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if (X > 0) xPos = X; | ||
else xNeg = -X; | ||
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if (Y > 0) yPos = Y; | ||
else yNeg = -Y; | ||
} | ||
} |
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package; | ||
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import flixel.FlxGame; | ||
import openfl.display.Sprite; | ||
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class Main extends Sprite | ||
{ | ||
public function new() | ||
{ | ||
super(); | ||
addChild(new FlxGame(672, 480, PlayState)); | ||
} | ||
} |
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package; | ||
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import flixel.FlxG; | ||
import flixel.FlxState; | ||
import flixel.text.FlxText; | ||
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class PlayState extends FlxState | ||
{ | ||
public var player:Player; | ||
var _level:TiledLevel; | ||
var _howto:FlxText; | ||
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override public function create():Void | ||
{ | ||
FlxG.mouse.visible = false; | ||
bgColor = 0xFF18A068; | ||
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// Load the level's tilemaps | ||
_level = new TiledLevel("assets/data/map.tmx"); | ||
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// Add tilemaps | ||
add(_level.backgroundTiles); | ||
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// Add tilemaps | ||
add(_level.foregroundTiles); | ||
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// Load player and objects of the Tiled map | ||
_level.loadObjects(this); | ||
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#if !mobile | ||
// Set and create Txt Howto | ||
_howto = new FlxText(0, 20, FlxG.width); | ||
_howto.scale.set(2, 2); | ||
_howto.alignment = CENTER; | ||
_howto.text = "Digital: ARROWS, WASD, D-PAD, BUTTONS, LEFT STICK\nAnalog: MOUSE motion, RIGHT STICK, TRIGGERS"; | ||
_howto.scrollFactor.set(0, 0); | ||
add(_howto); | ||
#end | ||
} | ||
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override public function update(elapsed:Float):Void | ||
{ | ||
super.update(elapsed); | ||
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// Collide with foreground tile layer | ||
_level.collideWithLevel(player); | ||
} | ||
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override public function destroy():Void | ||
{ | ||
super.destroy(); | ||
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player = null; | ||
_level = null; | ||
_howto = null; | ||
} | ||
} |
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