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FlxAction API #1805
FlxAction API #1805
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Was this the result of the github squash PR? |
Nope, the regular kind |
@Gama11 : The code climate reports seem to have a lot of false positives related to imports; if I remove some of the imports it mentions (particularly the "same package" ones) then the code won't compile any more and fail both locally and in Travis. The rest seem fine; the "unused import detected" seems more reliable but totally trips up over conditionals (like #if steamwrap) |
@Gama11: Travis is failing (only on neko), but it doesn't look to be my fault:
And the only things code climate is catching is imports. Let me know if there's anything more to look into here before final review. |
flixel/input/actions/FlxAction.hx
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private function addGenericInput(input:FlxActionInput):FlxAction | ||
{ | ||
if (false == checkExists(input)) |
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this could be just if (!checkExists(input))
Most of the codeclimate checks seem like false positives, but I'm checking in on what's up with travis. |
Found the cause. When you call this function:
This is the line in SteamMock that causes the error -- initializing a The issue is that The one it chokes on is But as far as I can tell, there's nothing special about it. It seems to just start loading from the last line upwards. If I comment out So I think the true cause of the error is: I don't think I actually NEED CFFI Prime functionality since this is a mocked up unit test anyways. Possible workarounds:
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Okay, so.... after making sure I had the right version of steamwrap installed, I got it working without having to do anything weird, even from the testing environment! The trick is that steamwrap has to be built first, and I don't think the testing environment is building it. Probably can work around this by pushing up to date linux binaries maybe...? Three things I can do:
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The one failing test ONLY fails on travis. It works fine when tested locally, so I'm going to just set it to be ignored on travis for now.
Okay, this two-years-long PR is being held up by a single failing test, and as far as I can tell it only fails when run on Travis. It runs fine (and passes) when tested locally. This makes me very confident that there isn't any underlying logic problem in the functionality this unit test is testing, and it's not worth holding up the PR to find the "root cause" which is almost certainly just fixing some fiddly local state particular to the travis environment. Besides, should there be a real issue with Steamwrap not being able to load CFFI symbols (the cause of the failed test on travis), that will become immediately screamingly obvious the minute someone tries to compile and ship a project with Steamwrap, and those people will spam the steamwrap repo with bug reports. In any case, that kind of issue seems outside the scope of something flixel needs to worry about. Therefore I opted for this solution: I added a "travis" define to the RunTravis.hx script, and then I put an @ignore metadata on the With that said and done, and assuming everything passes on Travis with this taken care of, I believe this PR is finally ready for merging. A sample PR should already be on flixel-demos, which perhaps needs some updating. I can write an article for this feature (perhaps a HaxeFlixel.com blog post?) if necessary as well. |
Okay, we're green. Requesting final review, @Gama11 and @Beeblerox |
Been using this in DQ for a while, forgot I never merged it into actions__
Updated the flixel-demos PR accordingly: |
@Aurel300 -- did I ever send you the bounty for this? Regardless of whether it's merged in today or not I want to make sure you get your bounty. |
There seems to be a crash on neko, but it doesn't look to be this PR's fault, and it seems quite random? The last one passed fine. |
+ minor cleanup [skip ci]
compile fix for unit tests
turns out putting default parameters in activateSet causes weird subtle problems, and we can't put nullables here because this function has to be able to be called every frame (it's how valve recommends you use the steam controller API, among other reasons). Good news is we don't need really need this anymore since we're not generating the default action set from within the action manager when you add actions, so it's okay to require any use of the action set activation API to be 100% explicit.
RE: failed tests --
The demo has been updated, and I've made the API changes requested. Ready for merge? |
Hurray :) |
@Aurel300 -- remind me -- did we settle your bounty or not? If not, it's time for me to pay up now that the PR is merged. |
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