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Was made to close #2249 but it unveiled some other, related inconsistencies. I can split this up into multiple PRs if needed.
FlxG.keys.anyPressed([ANY])
return true if any key is pressed, previously it would always return false.myGamePad.pressed.A
true when A is eitherPRESSED
orJUST_PRESSED
. Previously, it would be false if just pressed.FlxKey.NONE
to FlxKeyList, since game pads have this feature.FlxG.keys.released
since game pads had that too.