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Fixing Typos #2799

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May 14, 2023
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2 changes: 1 addition & 1 deletion flixel/FlxSprite.hx
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ using flixel.util.FlxColorTransformUtil;
* - [Handbook - FlxSprite](https://haxeflixel.com/documentation/flxsprite/)
*
* ## Collision and Motion
* Flixel handles many aspects of collision nad physics motions for you. This is all defined in the
* Flixel handles many aspects of collision and physics motions for you. This is all defined in the
* base class: [FlxObject](https://api.haxeflixel.com/flixel/FlxObject.html), check there for things
* like: `x`, `y`, `width`, `height`, `velocity`, `acceleration`, `maxVelocity`, `drag`, `angle`,
* and `angularVelocity`. All of these affect the movement and orientation of the sprite as well
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2 changes: 1 addition & 1 deletion flixel/math/FlxRect.hx
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@ class FlxRect implements IFlxPooled
}

/**
* Add this FlxPoint to the recycling pool if it's a weak reference (allocated via weak()).
* Add this FlxRect to the recycling pool if it's a weak reference (allocated via weak()).
*/
public inline function putWeak():Void
{
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