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By default screen shake moves the screen by sub-pixels even when
FlxG.camera.pixelPerfectRender
is true, so this is a backward compatible way to use pixel-perfect shake. which, maybe should be the default in flixel 6.0.0 if it doesn't look bad on averageEdit: it looks pretty good on all my tests, so i made pixelPerfectShake default to null which means pixelPerfectRender is used to decide, but you can give this a specific value, in case you specifically want subpixel shake